This game will never be as good as vCOH unless most of the commander specific units become generally build-able units. How can you balance 10+ commanders for each faction?
I wholeheartedly agree with you. One way of how I can see of making commanders in a more buildable screnario is first of all to lay off the DLC for a couple of months, balance the current ones and do extensive testing on their future DLC.
This is wishful thinking but I would like to see them reintroduce the teching mechanism of COH1. How:
Bundle the commanders of each faction up, and then split them into 3 defined trees. Specific trees have specific commanders, allowing you to chose different abilities from all the commanders in that tree only (to a max number of allowed abilities) - with the CP abilities accumulating to purchase the next 0CP unit to 1 CP for example just like COH1. This is one way to avoid people who bought the commanders not being upset as they can still use all of a specific commanders abilities, but will allow for a hell of a more diverse game as you can pick and choose abilities from the different commanders in the tech tree you chose to follow.
Well in my mind it sounds easy but writing it doesnt come out as I would like to explain as english is not my first language. I hate when people make these kind of suggestions but I thought it worthwhile putting it out there as I don't really care anymore at this point.