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Thread: (2 - 4) Demjansk Pocket19 Dec 2013, 11:36 AM
Looks good, I'll play some games with you if you'd like? In: Map Sharing |
Thread: Map concept.19 Dec 2013, 11:36 AM
Ah yes, just checked your map, I can see the similarity. Looks really good. I really hope I can make something that nice, got a lot of learning to do ! |
Thread: (1v1) Meadowlands19 Dec 2013, 09:51 AM
I like the map layout. But just curious, if you hold the center VP and both fuels, any one single cut off. (4 available) will connect both fuels to your base. So it kinda takes away the power of the cut offs, because for them to work you also need to hold the center VP. Which maybe works out well for intense battles in the middle? I just feel like having it connect 10 sectors is maybe too powerful? In: Map Sharing |
Thread: No RNG mode19 Dec 2013, 07:59 AM
There is nothing wrong with random factors, look at any board game (games workshop example), there is huge elements of luck, but the skill is managing those luck components and stacking them in your favour. Engie crits and possible abandonment just means you should be conservative with armour and shield with inf, exactly as in real life. Gone are the days of just rushing tanks around with no risk to them. If you cover it propperly, you won't lose it to an enemy. If he managed to force you to retreat and you abandoned a vehicle, and he has enough troops to comfortably capture the vehicle, then you must have been in a very unfavourable engagement. In: COH2 Gameplay |
Thread: Stug III e needs some love19 Dec 2013, 06:54 AM
It's not thaaaaaat bad, when you consider it comes at 6 CP. AGs are best with T1 for some grens also, then it doesn't take you long to call 1-2 of these and then onto a tiger. Of course, if you do prefer to go for T3, then your not going to call one. The StuH will probably come later in a storm trooper doctrine. ToW isn't up to Stallingrad yet. In: COH2 Balance |
Thread: Bad machanics 1v119 Dec 2013, 06:46 AM
Well I do think some call ins are a little early now. Waiting for a tiger for example, would not come that much later than a P4, and is obviously stronger. Not tecking and getting T34/85s means they usually roll opponents 1st two tanks, which is often gg. Esspecially as often they went ostwind to try punish your inf. I would advocate 7 CP call ins be moved to 8 CP. and possibly Tiger and IS2 to 10. No tech strats would still be possible, just not quite as popular. In: COH2 Balance |
Thread: Map concept.18 Dec 2013, 17:54 PM
I wanted to make it fairly easy to take the near VP on each players right, and then harder to assault the second one. If one player went hard on the road, they would struggle for munis, and the other player should gain the advantage. The woods would provide a better position to defend the middle muni from the right. I want to stimulate fighting on both sides at the same time, but different battles in nature. It might be worth bringing the road in a bit further, but I dont want to make the left side too strong. |
Thread: Map concept.18 Dec 2013, 17:18 PM
Here is a basic concept for a 1v1 map Im starting to make. It is a partisan camp deep in the woods, with a main german supply route running along one side. ![]() The idea is that most of the munitions are set off to the center left, where there is quite a lot of trees. While only a fuel is located on the right with the road, which itself has 2 VPs on it. The idea is that both sides will want to control the camp itself for the resources, but you should not ignore the right which has fuel and 2 VPs. The road features an ambushed German convoy, I have not decided what to put in the center right yet. I would really appreciate any input before I do too much work to it. |
Thread: Worldbuilder basic information by Relic18 Dec 2013, 14:42 PM
Oh, thank you so much 8) |
Thread: T-34 Ram Facts18 Dec 2013, 14:40 PM
It would be wrong if every ram was fully sucessful. Too powerful for a cheap tank. So to make it balanced, it needs to have a chance of failing, which makes it more risky to use, and more situational or desperate. But against something really heavy like a Tiger, to know for sure your going to take it out, your going to need 2-3 T34.. which is of a similar price. Even better, you might get lucky with the 1st ram. |
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