Cause this game doesn't have at any time +100K players online for it to be a viable solution.
As far as i know, games with 2x/3x times our pop (AOE2) doesn't have this option.
Heck SC2 which IIRC had at some time +2million players each month, you still faced arranged teams with randoms if you went higher in the ladder.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: why arranged team ladder can meet solo ladder player!4 Dec 2020, 18:57 PM
In: Lobby |
Thread: Random OKW in team games – blood, guts and glory4 Dec 2020, 18:41 PM
Point 1 only goes if point 2 is possible in any sort of way. Although the reason it's not toxicity rather than denying options to players. The CoH2 team base playerbase is already a bit too snowflaky and prone to toxicity, if someone wants to team kill or troll they will found any excuse to behave in that way. I've seen this exact same excuse in other games (MOBAs) which forces you way more to interact with your teammates. People afraid of abilities which interact with allied players and how they can potentially be used to grief. In: COH2 Gameplay |
Thread: Idea: OKW truck redeploy4 Dec 2020, 17:10 PM
Yes there is way to make cheat and make it possible Now that you mention it, is is the all units mod? Not sure how compatible that would be with the current tech system nor if it passes normal game standards. In: COH2 Gameplay |
Thread: Idea: OKW truck redeploy4 Dec 2020, 16:54 PM
Is there code or animations for it? In: COH2 Gameplay |
Thread: General Balancing Ideas4 Dec 2020, 16:52 PM
A toggle option in the menu and add a compass indicator on the minimap. In: COH2 Balance |
Thread: Random OKW in team games – blood, guts and glory4 Dec 2020, 16:48 PM
1- Caches shouldn't provide resources to team mates. They should be like Opel Blitz. 2- Different people should be able to build multiple caches on the same point or add a way to "attach" to them for a lesser cost. In order to avoid people fighting over points. 3- OKW could get an upgrade on each deployed based which would let them act as a cache as long as they are on a point and no more than 1 will work per point. More or less making reference to their initial design without forcing them to be in the front. In: COH2 Gameplay |
Thread: General Balancing Ideas3 Dec 2020, 19:28 PM
I applaud the effort but i don't see anything of this happening. In: COH2 Balance |
Thread: Okw vs USF balance plz3 Dec 2020, 19:25 PM
The real Kepler would be ashamed. Read the changelog, the dodge is planned to be nerfed and as other have explained there's no reason a Volks would ever trade effectively against a double bar Rifle at 10 range. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion3 Dec 2020, 19:18 PM
I'm also curious what triggered the sniper nerf In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback3 Dec 2020, 19:08 PM
Because the main problem with PTRS as an AT weapon is reliability and micro. It's a defensive weapon that only punishes people who stay for a long time and are indecisive in regards of what they want to do. All other AT Infantry can just shoot a rocket and move while reloading. If for whatever reason the targets leaves range by the time the weapon finishes aiming you have to repeat the process. What makes Penals threatening to an Ele/JT is their AT satchel not their PTRS. I think there are 2 complete different issues. 1- PTRS doesn't make Soviets have a mobile AT platform in the same way all 4 other factions have. 2- Giving them another 2x PTRS will indeed increase their AT capabilities and make them not be dead weight. I just think IMO, that Penals would had been much better as purely AI units with AI upgrade which can tech AT nades for making their satchel sticky and any early AT they required would be supplemented by the 45mm. Also PTRS are not good enough against FHT, Flak HT nor Ostwind. In: COH2 Balance |
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