Honestly, i think that if the Soviets get nerfed without any realistic good/viable compensations, it's gonna be their death sentence this time.
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That doesnt mean it should be immune to balance changes, or are you ok with 6 popcap pfussils?
LeIG comes late, is expensive and isnt at all effective at stopping mg spam.
Walking stuka gimps any sort of light vehicle play, and is countered by a simple reposition.
That said, DSHKa doesn't necessarily need nerfs, the LeIG just needs to be rebalanced. IMO it should have a chance to hit or a lower arc when it has LOS perhaps with a lower range. It should really be like a mini Zis barrage.
Your proposition feel better then just nerfing it.
Overuse of nerfing units and abilities just make the game simpler and dull.
Nerfing = the quickest solution, but not always the best one. (sometime the only one...) |
You do know you just confirmed extream bias and probably made all your past and future post useless.
Just because it's doctorinal or expensive doesn't make that justified for its extream OP.
I understand.
But instead of nerfing it, what units/abilities would you need to have or would need to be tuned up to have a chance against it ? |
Penal and dhsk combo will push you of the map and keep you confined. No way to get enough of the map in a 1v1 unless your opponent screws up.
I understand.
But instead of nerfing it, what units/abilities would you need to have or would need to be tuned up to have a chance against it ? |
Agreed, see my other respond to your post.
As for skill, skill can only carry you so far when you invest in tech and can gwt out one p4 or a stug and you are met by two or more shermans
Map control is my answer. |
Dhsk is batshit op and you know it. Maxim sucks and I know it. The reliance of soviet players upon overperforming crutches is a known fact and shows the pathetic state of the sovoet core.
Soviets need a rework badly:
Cons need to be better and worth it in the late game
Penals need to be balanced and not easy mode everything early game with high ai dps, ptrs light vehicle deterrants and sticky satchels (the most idiotic idea of the entire patch)
The maxim doesn't need te be a worse mg34
Guards shouldn't be 360 mp for their current price
The SU76 should't be as cost effective as it is now and the SU85 should be the superior vehicle
The Zis gun needs to be slightly better vs heavies
The molotov and at nade upgrades should be one upgrade
An honest question : Why now and why nobody talk about it before, why ?
Also this commander's sherman was nerfed recently but not before, why ? |
I am not talking about one game. I am talking about basically every soviet game in the GCS tourney: lend lease without end
Let's see how and who win the tournament. We can't change it in the middle of it.
But i agree, the Soviets need more viable alternatives to lend-lease.
Also : Skill matter the most. |
DSHK badly needs nerfs, that's for sure.
On the other hand, it's not shermans themselves that are broken. It's call-ins in general. Without call-in shermans there would be no counter to call-in command panther and vice-versa.
This time i can't agree with you, please don't touch it.
1-DSHK is doctrinal.
2-It has many counters: LeIG, mortars, walkin stuka, smoke + anything.
Don't make another commander useless plz. |
I really dont get the "any nerf to the stuka nuka requires the same nerfs to its equivalents" there are no equivalents. The stuka nuke deals a GUARANTEED death crit in a radius of 15, around EXACTLY where you want it WHEREVER you want it in the EXACT same time ANYWHERE, ANY MAP. it is the definition of consitant, you know that when you hit that button in a 8 (if i recall) seconds there will be no infantry at all beit obliterating them or causing them to flee. EVERY TIME. sure there are devistating allied strikes, but they have variables and are kind enough to present visual cues as well. The il-2 percision strike is often brought up, but on top of costing more, it has flares, a long fly in, a map cue (the plane flying in) AND scatter on the bombs (none of which will wipe within a 15m radius) it has lots of damage potential, no denying that, but the only things that would actually get hit by it are howitzers and MAYBE an unupgraded JT with a damaged engine, and even THAT might crawl away if it sees the flares. Weapon teams can certainly pack up and move away in time (and not get wiped on retreat because they were unfortunate enough to have only noved 14m from the blast)
Give the sdb a proper AOE with damage fall off and a buff vs emplacments and it would be fine, wouldnt even need flares if its not going to wipe EVERYTHING with legs that doesnt make it all the way out.
Tldr there is nothing of the calibre of the current SDB because its just so consistent
+1000
Biggest Op/cheesy ability in team game format is the i win Stuka dive-nuker.
Plz, give us a counter against it !!!! |
I don't think that the only reason he lost the game was Lend-lease...
I also saw a very OP unit : the Sturm tiger.
It also clearly show that the Soviet faction need more good alternatives.
Let be honest here, Lead-lease was introduced long ago... Last patches made it just more obvious because of the maxim changes.
Talisman had map control = So he could spam Sherman tanks more easily.
Just a little analysis from a low scrub 4vs4 random player...lol |