I don't really get this. After several attempts to find a proper counter, I can't see any counter to the bren carrier flamer. At least not a counter which comes at the same time and at a comparable price.
And no: a pak is not an early counter. Neither are shreks. Both require tech which cannot arrive untill long after the early UC flamer.
The problem as I see it is not the carrier itself.It can be damaged. The problem is the damage the flames do to anything that is supposed to counter it.
MGs, grens....what other options do I have before teching? Fausts? Requires 2 to kill it. Quite expensive and quite hard to get in range because the range of the flame is hughe. And does it do damage fast! MGs are toast in Buildings, but even outside they will lose 2-3 models before it retreats. Same to a lesser extend with grens.
I tried to encircle it so it cannot reverse out of danger while it keeps killing.
However, by the time the UK player can have a UC flamer, I can have 1 mg and two grens. Not much of an encirclement as the brit player - if he has any wits - will also have at least one tommy squad. IOWs encirclement won't work and will surely cost you at least one unit.
I looked at the various doctrines. I can't see any early help there.
Any suggestions?
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