ีืunless other already got nerf by reduced it armors to make in vulnerable to small arm fire.
as OKW I never have a problem with uc since its got timing nerf.
You don't know the 251 can be damaged by small arms fire?
Have you ever played ostheer?
Being bad at the game isn't something balance patches can fix.
Thread: Wehrmacht Flame halftrack.27 Aug 2021, 11:11 AM
You don't know the 251 can be damaged by small arms fire? Have you ever played ostheer? In: COH2 Balance |
Thread: USF players ragequiting in team games27 Aug 2021, 10:21 AM
You can play the game however you want. But know that one-faction heroes are biased. They all think their faction of choice is weak and the other side is OP. This dark conspiracy has their puppet-master in Relic/balance team/illuminati. For some reason though, you never hear this from people who play both sides equally. In: COH2 Gameplay |
Thread: M3 Scout rear armour27 Aug 2021, 09:50 AM
OKW has one of the best AT guns available at T0. And if you really need it PF have a faust without tech. Going rak vs early LV is a gambit with the odds against you. It sucks vs light vehicle's. Besides you lose out on an inf squad in the early game (the part where they matter most). Better to swap rak and faust timing but I doubt that will happen. In: COH3 Central |
Thread: Wehrmacht Flame halftrack.27 Aug 2021, 09:45 AM
I wouldnt mind seeing an increase to the targetsize as a nerf, same goes for a lot of other vehicles such as m20, m17 I think?(m5+quad), 221, 222, flakht and uc spring to mind. If anything this would simply be a countermeasure to their reliability, currently at guns which are supposedly hard counters have a really hard time dealing with these vehicles, and their target sizes are all over the place ranging from 15 to 20. It should be standardized to 20 imo, to make counters more consistent and worthwhile Good stuff, though you'd run into lategame problems with LV's getting demolished. Perhaps target size decrease with vet to solve that?
Go play OkW vs those units and not prepare for it. Or play against any light vehicle and not prepare for it. You get punished. It's part of the game, unless you nerf all light vehicle's. In: COH2 Balance |
Thread: Wehrmacht Flame halftrack.25 Aug 2021, 18:02 PM
Eh, it is too oppressive if you aren't prepared for it, but that description fits about every light vehicle/tank in this game. At this point it's part of the game. In: COH2 Balance |
Thread: Pak 43 88mm is too effective against US in 2v225 Aug 2021, 17:59 PM
Doctrinal problems require doctrinal solutions. In: COH2 Balance |
Thread: USF players ragequiting in team games21 Aug 2021, 12:43 PM
Stuff Don't play with randoms, ever. It's a rule applied for every faction in every game mode. Playing with randoms sucks. Wondering why they do what they do is pointless and frustrating. It is my sincere belief playing with AI is better than playing with randoms. Atleast the AI is predictable. And for something off-topic, what is that godawfull profile picture supposed to represent? In: COH2 Gameplay |
Thread: Light Vehicle Meta needs to Stop8 Jul 2018, 09:36 AM
Title, I've watched and played a 2v2s in preparation for 1v1s from taking a year break. I also watched the current GCS tournament. I've noticed that now everyone and their dog goes LV, doesn't matter what faction it's always an auto pick. Current patch made rushing for mediums blatant suicide since LVs will absolutely demolish your entire army. LV are meant to SUPPORT AND HARRASS, not win the entire game for you. Sadly that's "only" half the problem. The only way to fight LV's is with an LV of your own. The "hardcounters" that are ATG's are a huge investment, lack the mobility needed and are unreliable in hitting the lv's. What's more, they require 3 shots to kill an lv, which is simply too much when fighting the mobile fuckers. That leaves mines and specialised AT infantry, both of which have their own counters and problems (even guards become a MP drain vs 444 and flame ht and mines can be sweeped). Thus if you don't go AEC/t70/444/aaht, you get fucked. I prefer a HP of 360, but that messes with abandon crit change and still leaves 3 shots for atg's, (4 more like since the damned things like to miss lv's) A general higher cost for light vehicles would encourage sniper heavy play early on. This would only further amplify the trend of Soviets and Wehrmacht being the two dominant factions as they have the best snipers. Says alot about snipers, if you need the current lv's to stop them. Higher fuel could work if call-ins got erased, else you get the current mobile defence meta. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 17:37 PM
You contradict yourself after I delivered the maximspam replay. If you want advice to get better rank, feel free to ask nicely next time. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.24 Jun 2018, 17:26 PM
Maxim need to be looked ot at least give it some No. In: COH2 Balance |
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