After today's number of games I only convinced myself that this commander is the new Soviet Industry. It doesn't help to have 222 scout car or Ostwind to shoot the planes as fair number of them will pass through. Commander is not munition heavy so you have considerable amount of it to spend and all this combined allows you to field crazy amount of tanks without any problems.
My opponent usually had 2 Shermans ready for me at the time I was finishing building my first PzIV.
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Thread: Land Lease commander and fuel transfer ability9 May 2014, 19:19 PM
In: COH2 Balance |
Thread: ISU-1529 May 2014, 16:45 PM
I think (in 1v1 at least) it's less "Soviets HAVE to get 152 to try to stop Elefant" than "there is no reason NOT to go 152, except potentially having to deal with an Elefant." Well 1v1 it's a different matter especially that majority of 2v2 maps are really 1v1/2v2 hybrids. In: COH2 Balance |
Thread: ISU-1529 May 2014, 12:02 PM
I'll update my status after loosing a game I shouldn't have lost. ISU-152 and Elephant are broken beyond any rescue right now. Range decrease for both and change accuracy or whatever it is so they won't one shoot infantry or 2 shoots tanks accordingly. In: COH2 Balance |
Thread: Next patch ETA9 May 2014, 10:49 AM
Yes, really. Surprised? What about reload times? In: COH2 Balance |
Thread: Next patch ETA9 May 2014, 01:03 AM
Love how just because the ISU or IS2 is more expensive than the tiger it should somehow justify being ridiculously superior to German equivalents. Ok let german player pay 20 fuel more or whatever crap it is and give us equal footing. I will give you some facts instead of your observations. 1. Tiger > IS-2 - no doubts about it. If you struggle against IS-2 with Tiger then you're doing it wrong. 2. ISU-152 will outclass every German armour 1 on 1 except for Elephant. The reason is ISU-152 is the ultimate Soviet unit. If you want hard counter for it just build Elephant otherwise all you got are soft counters. The other thing is that both ISU-152 and Elephant are too good and majority of players, aside from few fanboys, want both these units to be changed accordingly. German infantry beats Soviet infantry with exception being Shocks. Shocks are the only armoured infantry unit and they will own every other unit when USED CORRECTLY. Other then that Grenadiers will beat everything else Soviet got to offer when USED CORRECTLY. Later in the game with all the upgrades like LMG and G43 they are still very viable. Just don't rush tanks with them. In: COH2 Balance |
Thread: Poll: About limiting heavy tank call ins8 May 2014, 10:05 AM
yes please In: COH2 Gameplay |
Thread: Land Lease commander and fuel transfer ability8 May 2014, 09:53 AM
In relics explanation of the ability the plane is extremely weak to AA. It flys over the enemy base every time! Not quite. 9CP isn't that late and you can easily stale the game with some ZiS support. I did that many times with double T-34/85 call in. This will allow you to save fuel as well so you can almost always get 2-3 Shermans straight away. I would prefer call ins to be redesigned so you need T3/T4 completion to get them and CP requirement was reduced. In: COH2 Balance |
Thread: Next patch ETA8 May 2014, 02:10 AM
I don't think range reduction or scatter increase will make Elephant any harm. It will still be able to 2 shoot majority of Soviet tanks. The difference is it won't be able to do so across the map sitting untouchable and don't even needing a spotting unit due to scope upgrade. Of course ISU-152 should be changed accordingly as well. In: COH2 Balance |
Thread: Land Lease commander and fuel transfer ability8 May 2014, 02:05 AM
I am curious your opinion as this can be next thing it has to be look at. The ability to convert ammunition in to fuel allows Soviet player to field absolute horde of tanks. Usually Shermans as they are better than T-34/76 and come with the commander. Now, I fought this commander many time and every time, despite my attempts I wasn't able to cripple Soviet strong enough to prevent them from getting this crazy amount of Shermans, usually 4-6 (2v2) in very short time. Now despite me having considerable amount of PzIV supported by PaKs the sheer amount of Soviet armour was enough to roll over my forces without even worrying about any AT. No tactics, no flanking just simple frontal attack. They lost tank or two but soon my PaKs were de crewed and my PzIV were outnumbered. I don't mind Sherman and I don't mind this commander but I think this fuel conversion ability is making this commander a little too effective. I won't go as far as calling it Soviet Industry II but I do have this feeling when fighting against it. What's more a lot of the time I was able to dictate the pace of battle until suddenly a horde of Shermans usually pushed me back denying map control. In: COH2 Balance |
Thread: Poor MG42 vs Rich MaxPin!7 May 2014, 11:37 AM
The only thing I would consider changing on MG42 is set up time. I'd decrease it by 0.5 second. In: COH2 Balance |
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