Maxim spam is not an easy win for Soviets in 2vs2 at least.
Bigger maps make impossible to cover all flanking routes. And HMG doesn't supress all squads into firing-range like vCoH hmgs did. Two or three units charging straight into a maxim can easily pass throught and kill the crew.
Maxim spam only gives a brief advantage in 2vs2 team games which is neutralized the moment the OKW player has a considerable number of infantry units to simply push throught your less defended line.
Probably in 1vs1 the situation is inverted and you can seize a big part of the map with only two or three maxims and mines, but in my experience going heavy T2 in 2vs2 is always a game lost against a OKW player.
Can you please stop defending this?
It is easy game against OKW. Especially in 2v2. In 1v1 is hard but in 2v2 is like walking in the park. Especially on maps with lots of building.
I've lost many games due to it and I could have seen that my opponent is worse than I am (not saying I'm a pro) and I still lost the game because I was pushed back so hard it was impossible for me to come back no matter what.
They shouldn't be able to cap territory and it would be fine. You can have as many Maxims as you want. CoH1 was perfect in that regard. Have no idea why they changed this.