If that's too much then I am sure adjustment will be made in the next patch to compensate.
However I don't find a viable reason to remove paid health upgrade as resource penalty for OKW is no longer present.
I find it stunning that people are unable to reference these two. In the past when penalties were present it made sense to have lower tech cost and free upgrades but with them gone why would you still expect stuff for free especially that ever other army has to pay for these?
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Thread: OKW can be killed in less than 5 minutes23 Jun 2016, 13:54 PM
In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes23 Jun 2016, 13:36 PM
It hasn't been changed then. In that case I don't see the reason why shouldn't you be using it as temporary heal until you get your truck like you did if you went Puma first before the patch? In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes23 Jun 2016, 13:10 PM
In the past I'd rely on SP medkit if I went Puma building first. Is this option not viable anymore? In: COH2 Balance |
Thread: Isu152 pen23 Jun 2016, 13:05 PM
I think ISU-152 is fine as it is. We don't want to be the monster it used to be. In: COH2 Balance |
Thread: Panzerschreck Cost On Sturms23 Jun 2016, 13:03 PM
How OKW can have more problems with light vehicles then before patch? If anything they are better equipped now then before. Shrek timing is roughly the same, racketen is much better + they got vehicle snare now. If anything it is now easier for OKW to deal with any kind of light vehicle as the only thing that has changed is Shreck placement. It has not been nerfed in any way of form.Stop spreading myths and legends. OKW play style has changed yes, but only because it was too effective and easy to execute. OKW AT capabilities were actually buffed. so can you please stop this nerf nonsense. On the topic: If economically viable I don't see any reason why Shrek cost shouldn't be reduced. likewise I don't see any reasons why adding Shreks to Obers would be a bad idea provided you have to pick between lmg34, Sgk44 or Shrek and can't have both AI and AT on one squad but that's kind of obvious. In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes23 Jun 2016, 09:29 AM
Can we close this joke of a topic down please? All logical arguments have been depleted and all that's left is personal attacks and written abuse. In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 16:26 PM
An already muni starved faction is now more muni starved and still can't build caches. Try to tell that to Brits or OH. In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 16:17 PM
This game is broken! OKW is a broken faction now! I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!! In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 14:35 PM
Just let this topic die please. OKW play style has been changed completely in a single patch after 2 years of almost constant meta. Give it some time. In: COH2 Balance |
Thread: June 21st Balance update21 Jun 2016, 12:34 PM
It doesn't matter who took it where. The fact is: DLC decision influenced CoH2 design to the extend that deducted from the fun and enjoyment of this game. We have tons of useless commanders and handful of balance issues here and there e.g. Soviet Industry, Elite army etc. and that sucks big time. In: COH2 Balance |
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