Profile of Frost
General Information
Register Time: 20 Aug 2013, 18:13 PM
Last Visit Time: 14 Sep 2023, 17:59 PM
Broadcast: https://www.twitch.tv/sturmtigerfrost
Steam: 76561198054022124
Nationality: Poland
Game Name: Frost
Register Time: 20 Aug 2013, 18:13 PM
Last Visit Time: 14 Sep 2023, 17:59 PM
Broadcast: https://www.twitch.tv/sturmtigerfrost
Steam: 76561198054022124
Nationality: Poland
Game Name: Frost
Signature
Post History of Frost
Thread: This is why american needs smoke on rifles...1 Dec 2017, 15:53 PM
Because their blobs are still not efficient lol In: Replays |
Thread: DBP fun little game 29 Nov 2017, 20:29 PM
2nd one was even better Sadly I forgot to save them completely In: Replays |
Thread: 2on2 near loss, or was it?28 Nov 2017, 14:45 PM
Okay, finally watched your game. Quite late, but they say better later than never, don't they? Sorry for that, got many things to get ride of during that time. Alright, if you don't want review of your build, so let's go straight to errors in strategy. - You are keeping your units, especially grenadieres on red cover, against full automatic weapons from Riflemen. As you could notice, your infantry was shredded mostly to that. Next time, you should better look around for your kids if you want to stay in a game because vetted infantry is crucial thing for all the factions. - Overall, even if you saw all those opponent's blobs, you didn't decide for something that would suppress them. Well placed machine gun or bunker with MG could easily stop their advance for long time since it's one of biggest map for 2v2. - Thou didn't help your brother (only slightly few times, but I feel it wasn't enough) , even if he struggled against two enemies. He had troubles almost whole game on his side to push his stuff when you stayed at your side and waited for USF which used to came in quite period of time. I think you should communicate next time more and help yourself like real brothers Together against all. - Completely unsupported raids with tanks, overall not very beneficial. You were too passive when you had a chance to break your enemy down, and too aggressive when he had full AT option (3 high vetted M36 Jacksons) which was a lot too much for your Panthers. At this point you should consider invest in some PaKs or try to make strong push with infantry and smoke (your doctrine allowed to do that very nice) but you send your panthers, especially later one by one and those Jacksons had easily work to did. - Overall I felt like this doctrine was a mistake. You didn't have too much munition to work with, mortar HT did nothing and didn't place LeFH when you had a chance to do a lot since they hadn't tools to somehow destroy it straight. In this situation I would rather propose Blitzkrieg Doctrine with CAS which could easily done those Jacksons when you pushed, smoke and command tank which could reduce damage from tank destroyers. Same goes to sniper where he was completely waste of munition. - You had about 1000 men power float when you had no infantry on the field. Overall, I think you have lack of experience and speed due short hours played but I think it will greatly improve in some time In: Replay Reviews |
Thread: Need some OKW assistance 26 Nov 2017, 11:18 AM
You should think and play in terms of counters if enemy has something that you can't counter directly with your current forces, no longer "it'll work out somehow" because as you can see in that case, it doesn't work. Overall this is how people play meta. If you play meta, you are excepting meta from opponent as well. This case he went completely "teamgames mode on" and ruin your game because you blindly went to things you didn't need to. I hope your next games will led to improve yourself as well as your rank In: Replay Reviews |
Thread: Need some OKW assistance 25 Nov 2017, 19:16 PM
Okay I finally watched your replay, and got some hints for your play. Your early game build was alright. You didn't need that Luchs, which is most effective on big, open maps where you can prevent enemy harassing you or vice versa. But it's overall not a big mistake and sometimes even works. The problem with your BO is you didn't have answer to his indirect fire. He had one 120mm, double ZiS-3 (he used barrages quite well and frequently) and one Su-76M. You could answer that in two ways: 1.) Most popular, very effective when you manage it well - LeIG's 18. One or two could mess up with his support weapons which he had a lot. Just put it around your T4 (which was pretty risky built, I'd build it bit closer to base or behind the house near your VP with fuel to prevent opponent harass you) and order to fire to his ZiS's and HM's. You could even take sd.kfz 251 with infrared searchlight for free recon for your indirect options, which is uncommon (Jove used that a lot) but it's still very effective. 2.) When you went T2 - Stukas zu Fuss. I know it's pretty random how it deals with infantry. Sometimes it wipes AT gun on one rocket, sometimes it kills only one model. It's more difficult to use but in my opinion, you could go for that to at least a slightly counter to his indirect weapons. Later you went Panzer IV, which as you saw, weren't that effective due his anti tank supremacy. And even that you went few times aggressive with that without infantry - it couldn't end well for you and your Panzers. Not sure why you went this doctrine early on. You used only an artillery from that and only one. And grenades. I don't think it helped you. Better off you went Elite Panzer for Sturmtiger which could end your struggle on your way or Spec Ops for overall better support your troops. Also, you should consider build elite infantry, in that case Obersoldatens, especially if you had only conscripts to deal with. --- About your micro - in early, against conscripts you should keep the distance - the best for that fight is mid and long range. In other cases - close and point blank conscripts will have an advantage. Situation becomes different when you upgrade Sturmgewehrs 44, but until that - better off keep distance and don't move your unit towards stationary enemy because you will lose 1-2 models before reaching an objective and then you will be forced to pull back which is rather not welcome option. Overall OKW has an option to be aggressive or defensive. The best chance you got at the start since you have best starting unit followed by light vehicle that can be really quickly repaired or volks that can build green cover. Just keep those hints from above and you will be alright. In: Replay Reviews |
Thread: [DBP v1.5]Who needs mortars when you have ZiS's 24 Nov 2017, 22:32 PM
This game is about why we will get even more artillery in team games after potential patch <as intended I believe> Double ML-20's are sick Kappa In: Replays |
Thread: Discord Signup23 Nov 2017, 10:30 AM
Frost #4952 In: New Members |
Thread: [DBP]Panzerwerfers werfs panzers21 Nov 2017, 23:27 PM
I don't want to spoiler what it contains but its truly worth to watch Overall, we did Ostheers great again Kappa In: Replays |
Thread: Highest sniper killstreak?20 Nov 2017, 21:19 PM
Bit above 80 for me. I don't use that cancer anymore, so it won't get higher any time soon In: Lobby |
Thread: [DBP]DshK doesn't seem to suppress 20 Nov 2017, 20:52 PM
It's bugged and only deals damage but not suppressing units regardless they have cover or not/red. In: Replays |
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