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Post History of Porygon
Thread: absurd ram usage9 Aug 2014, 06:03 AM
It was 10 GB for me after 4 hours of 2v2, this game is crazy. |
Thread: Stug G: rollback - make it purely AT8 Aug 2014, 19:01 PM
No, I like the current StuG, while blob is still dominant, this guy can kill off blob more efficient than Ostwind. In: COH2 Gameplay |
Thread: TIL that retreat is the same hotkey as de-crew vehicle...8 Aug 2014, 06:40 AM
Both happened to me and my opponents, lol The hotkey config is quite stupid, while switched to USF, I kept pressing E and wonder what's wrong with the pineapple. God, grenades are grenades, why there are different hotkey of it? In: Lobby |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition7 Aug 2014, 16:30 PM
Just fire that Mr. shocks in M3 and hiring Cruzz. Period. In: COH2 Balance |
Thread: Is there a change in USF 240mm offmap arty?7 Aug 2014, 16:27 PM
I have just played a game and thought there is a ghost ML-20 keep firing at my trucks, but the recon stuka can't find a shit. After watching the replay, it was USF 240mm. But WTF? The animation is like a onmap arty firing a shell from somewhere, and without smoke and sound, and the big railway arty explosion. Is it really a 240mm or whatever I dunno? In: COH2 Gameplay |
Thread: Demolition6 Aug 2014, 10:18 AM
and yet you defend the insane Kat 1-click nuker for the NKVD or whatever I don't care if you admit it or not, you are very biased to Allies. :/ In: COH2 Balance |
Thread: Demolition6 Aug 2014, 10:00 AM
You know what "some" means? What is soviet equivalent for stock long range AI infantry? Guards DP What is soviet equivalent for tank smoke? Mortar smoke What is allies equivalent for mine field? Doctrinal AI mine What is axis equivalent for T34/85? P4 What is allies equivalent for MGs that can counter light armor effectively(incendiary rounds)? DsHK What is OKW equivalent for snipers? I count G43 fusilier with sturmofficer What is soviet/OKW equivalent for teller mines? Mines with demo What is soviet equivalent of actual arty barrage off map? Sturmvik bombing run What is axis equivalent of M3/dodge? 250 Katitoff, you really lose all credit after our last game. :/ In: COH2 Balance |
Thread: Surviving in Stalingrad as Germany?5 Aug 2014, 10:52 AM
It strikes me that the complaints are about a map which doesn't conform to the strengths of German units (long range in general) are more to do with having to take on something that doesn't suit them rather than because it gives them an advantage. You don't see allied players complaining much about wide open maps which give German units piles of advantages ( Langres, Steppes to name two opposing examples) I have not even a single problem playing Langres as US or Soviet, it was my best map back in vCOH with all 4 faction (all around top 100-200). In: COH2 Gameplay |
Thread: Surviving in Stalingrad as Germany?5 Aug 2014, 08:01 AM
Veto that map. Someone seems neglecting my spoiler tab. ![]() In: COH2 Gameplay |
Thread: Surviving in Stalingrad as Germany?5 Aug 2014, 06:20 AM
This Soviet map is basically the best map for CQC, yeah I hate it return because it breaks the balance favouring all CQC units (aka 80% of Allies infantry) and totally fuck up MG and ATG. Awful deathtrap for the Ostheer, after piospam no longer work, but seems like OKW can stand some chance. Volks / Grens are totally a shit there, there is too much covers letting Rifles / Cons march into their face perfectly safe and facerape them, even worse when there is shocks. MG42 / MG34 are closed to worthless here. Assgren are shitty. Elite / Opel doctrine possibly the best doctrine as Ostheer. Breakthrough / salvage doctrine possibly the best doctrine as OKW. Sturmpio spam does not scale at all and bleed way toooooo much manpower. 2 of them would be enough. G43 Gren / Panzerfusilier / Jager light infantry, those guys are the only good CQC infantry Germany have, and able to scale to late game, but they have problems against giant allies blob. PG may helps but they are too squishy. Uncuttable wire spam making enemy movements more predictable, spam mines can help but after sweeper is out it may not worth the investment, especially you need more ammo for the G43 spam. Panzer II, Puma, Ostwind, Stug E/G, Tiger I, could be the best vehicle in this shit of craprumble. But I still have a lot of trouble handling USF M8A1, their pinpoint accuracy and ignoring shot blocker ability making them extremely OP here. You can't really ensnare it with faust/AT nade without taking high casualty, with addition of "GTFO and apply instant superglue" making the ensnare useless. Puma can't really fight them in close range. Even worse when facing IS2 here, the only viable counter OKW can offer, Jadgpanzer IV, is worthless here. Any pro strategy you can share? In: COH2 Gameplay |
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