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Thread: Railway Artillery5 Jan 2021, 04:10 AM
How about the comeback of V1 or adding V2? In: COH2 Gameplay |
Thread: Pls change StG44 gun5 Jan 2021, 04:06 AM
Because COH1 is (and was) a fuking great game, if you only consider Wehr vs US. In: COH2 Gameplay |
Thread: Pls change StG44 gun5 Jan 2021, 04:04 AM
Welcome to COH2.org, you are literally wasting time with that infamous shitposter. I suggest you ignoring him, for your own mental health. In: COH2 Gameplay |
Thread: The game still lag in 4K, even with RTX-30805 Jan 2021, 03:37 AM
I don't know if the game still patched by Relic or just the community, I still find some optimization/graphics issues even with next-gen hardware. New config just arrived in this Christmas AMD Ryzen 5800X with water cooling Gigabyte AORUS xTreme Waterblock RTX-3080 with water cooling 64GB DDR4-3200 RAM PCIe 4.0 NVMe SSD 4K 60Hz screen Two 2K 170Hz screen In 4K, it is still quite unplayable. 20-30FPS once the battle start getting explosions around. Are you kidding me, even the most demanding Cyberpunk 2077 got 55 FPS with everything max out with DLSS. In 2K, acceptable but after some games there will be lagging and frame drop while scrolling across the screen. Restarting the game won't solve it, got to restart the whole computer. And Bug splat still happening once per few games while loading. Anyone else experiencing these kind of problems? In: COH2 Gameplay |
Thread: Why does 1 vs 1 feel like a big scam? 3 Sep 2020, 06:03 AM
There is too many example, COH1 steering to that approach since Panzer Elite and Brit release, which almost every COH1 players hating them. COH2 inherit this style, although it is not that OP like COH1. e.g. Button vehicle, marked target, skillplanes, etc. If you look at the resource income closely between two sides, you can see COH1, if someone capped a large fuel point, the difference of income between two players increase quite a lot, every fuel/muni points count. In COH2, there is so many strategic point that give muni and fuel at the same time. You can see even there is a lot of point contest, the income between two players didn't really change a lot. That's mean, in COH2 if you fucked up, your game doesn't really fuck up. BTW, I think it is totally intended for audience/observers, it is always fun to watch a comeback moment. Also COH2 had a LOT of instant call-in unit can change the game sitution instantly, you don't need to prepare for it (unless you count saving lot of MP/fuel). e.g. I lost a Panzer 4, nvm, let's pop a Tiger. Boom your Shermans are fucked. Can you do that in Starcraft? You can only do that a few doctrine back in COH1. In: COH2 Gameplay |
Thread: Why does 1 vs 1 feel like a big scam? 2 Sep 2020, 08:21 AM
In COH1 or other RTS, you fucked up, you are fucked. In COH2, comeback can be done by some magic button/ability. In: COH2 Gameplay |
Thread: CoH CM promoted to Brand Manager19 Aug 2020, 20:09 PM
So naive or so fuking troll. In: Lobby |
Thread: USF Calliope balancing3 Aug 2020, 18:19 PM
Prove it to me what the difference of a Sherman and a German Halftrack, being well shot by a 75mm German anti-tank gun. In: COH2 Balance |
Thread: M3A1 scout car scaling28 Jul 2020, 18:50 PM
You want another Kangaroo? Nightmare of COH1 2.600? In: COH2 Balance |
Thread: Muscle memory? Or just too old28 Jul 2020, 10:06 AM
The problem with Multiplayer StarCraft, it was a stress-fest back then, it is still a stress-fest nowadays and I can't be bothered with that level of stress anymore; it's not even remotely fun. Exactly. Now I rather have some sit-back, small challenge, minimum-little stress, enjoy-the-story game. Life is already a stress-fest, why bother adding it even more? In: COH2 Gameplay |
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