So I was having a bad day today losing all my games. I decided to search for one last game in hope that I get a win and sure enough Ironroman pops up to make my day!!!
Thank you Iron, now we just have to wonder why u were the chosen one.
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Thread: fate has something to do with it 31 Oct 2013, 20:34 PM
In: Replays |
Thread: Dear Relic: please include chat in replays31 Oct 2013, 04:05 AM
Are you referring to the whisper feature that was available in coh1, where someone outside the game could send you a message and it would show in the game? I think that is bad too. In: COH2 Gameplay |
Thread: Is it bad to use assault grens?30 Oct 2013, 18:21 PM
You should feel a bit dirty, yes. I think the main thing that gets people going up against the Mechanized assault commander is that the commander provides every unit a player could feasibly need to remain wholly competent throughout the entire game. Assault grenadiers, the option for pgrens (hence shreks), an armor unit the StuG, a straightforward offmap artillery that's great at clearing weapon crews, and then a tiger. Using this commander extensively I found that relying on the call ins is a death trap. By the time you get cp1 usually your ag are roasting from scout car/eng flamer. And by the time u get the Stug your opponent has a t34, not to mention its performance is underwhelming. In: COH2 Gameplay |
Thread: Dear Relic: please include chat in replays30 Oct 2013, 17:16 PM
+1 omg this is something I was going to ask the devs for. You can't imagine how comic some replys are with the chat included. In: COH2 Gameplay |
Thread: Is it bad to use assault grens?30 Oct 2013, 17:11 PM
i use Agren few times but got owned most time, as it got tear apart pretty quickly when it run up to a conscript squad in cover and it lost in mid range shoot out fighting conscript. and if there is more than 1 conscript it can't win. so i don't felt it powerful at all like other people states. even when i use soviets against it, i don't felt much trouble. Against a good player that's expecting them, they are really tricky to use because he can a) hide in buildings (especially around cutoff/oil/ammo) or b) fast tech to scout car/flamer eng and roast you alive. Ag are only good against units in the open. In that instance you can close in and finish off your opponent quickly. Otherwise they need to be supported with 222 or ht. Sometimes you need to delay the first engagement until you have that support. In: COH2 Gameplay |
Thread: Is it bad to use assault grens?30 Oct 2013, 13:51 PM
only people who play one faction think like that. Otherwise people want a balanced game not pissed players It's perfectly fine to use them. The soviet player was likely just outplayed. A standard 3x conscript + molotov opening into T1 or T2 shouldn't have an obscene amount of trouble with them. While they are a pain until you get your tier structure up, the soviets either have to avoid, locally outnumber, or use buildings to stay even. Exactly, ag are very limited, they can't fire faust or rifle grenade. Their grenade is very expensive. They can't fight garrisoned units and are ineffective in long range plus for some reason vet ag can't handle vet cons. In: COH2 Gameplay |
Thread: Is it bad to use assault grens?30 Oct 2013, 12:59 PM
Don't worry about it. I use them all the time and the more I do the more I am convinced they are not as op in 1v1 as people claim. It has more to do with people not knowing how to counter them and also with the uncertainty that comes with facing them. For example, in COH1 you knew if you were playing against a german or pe player from start. Now in coh2 you are not sure until you see the first unit so you might opt for the wrong start and end up losing for that. That's mainly what's annoying about them. Otherwise, on most maps they can be beaten. In: COH2 Gameplay |
Thread: capping speed30 Oct 2013, 06:40 AM
Aside from Ostruppen, do all units cap at the same speed? Also, it takes longer to cap a fuel/ammo point compared to a regular point, right? In: COH2 Gameplay |
Thread: How to beat Ostruppen :D28 Oct 2013, 19:56 PM
GG, why did u choose to give chase to the ht? It end up killing 3 con squads. And all those AT grenades you hit it with, I think that's a perfect example of vet 2 being op. In: Replays |
Thread: Chillty vs. Barton28 Oct 2013, 04:45 AM
You did really good, dominated the map with smart use of conscripts and never gave your opponent any time to breath. In: Replays |
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