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Thread: New Soviet Commander: Tank Hunter Tactics 15 Sep 2014, 19:01 PM
This commander would work against okw players that like to spam armored vehicles like the puma/ht/p2. Against them this commander would do well with a late t1. In: COH2 Gameplay |
Thread: Are kubelwagens OP15 Sep 2014, 18:54 PM
Can't do much as Merika' vs dbl Kubel until the Lt. comes out at around the 5-6 min mark. Then you can get an MG or Mobile car or AAHT. Comes down to trying to avoid the obvious Kubel positions and either A. camping in buildings, or B. hiding behind them and attempting to flank the Kubels.
The problem is that with truck pushing you can actually be more doomed inside the building than without it, because trucks can crush buildings rather quickly. Another problem with buildings is that rifles inside of them only have 35 range, the kubel has 40 range so it can fire at them while they can't fire back. In: COH2 Balance |
Thread: New Soviet Commander: Tank Hunter Tactics 15 Sep 2014, 14:46 PM
Small update, I finally got the chance to test the salvage ability. It gives good ammo income for light vehicles and good man power and fuel income for tanks. In the case of JT the engineers were able salvage the wreckage twice before it was destroyed. I made a video of the ability for 4 different vehicles. The first one is slowed down to 1/4 speed the rest are all 1/2 speed to help count the income. In: COH2 Gameplay |
Thread: Are kubelwagens OP15 Sep 2014, 13:20 PM
People, there is no high risk in the kubel anymore. There is only: high speed high acceleration high suppression high range high sight high damage and of course high reward. In: COH2 Balance |
Thread: бла бла бла 15 Sep 2014, 13:00 PM
difficult to play against such imby Imbalanced in what way, aa ht, m8, or thunderbolt? In: Replays |
Thread: Are kubelwagens OP15 Sep 2014, 08:04 AM
Assuming its total cost is correct right now, you would have to drop some mp to compensate for fuel increase. The m3 and dodge are scout cars, but the kubel is an mg. Plus it has the map hack ability at vet1. How is it fair that an mg can have a longer range/sight and be able to suppress units before they know its there? In: COH2 Balance |
Thread: Are kubelwagens OP15 Sep 2014, 07:59 AM
Thanks, its just that the opportunity is too good to miss sometimes ![]() And they will defeat you with experience!! With the new rules this has become less of a problem, because the mods will remove troll comments most of the time if they see them. You just have to help point them out because they can't be in every topic/thread all the time. Note for example how comments 3 and 5 were removed. The only thing this thread needs now is a comparative between old kubel and new kubel and we are done. Population cost from 4 to 6 Mid accuracy from 0.55 to 0.5 Far accuracy from 0.35 to 0.16 Rate of fire from 8 to 12 Moving accuracy from 0.5 to 0.75 Moving burst multiplier from 0.1 to 0.5 Moving cooldown multiplier from 0.125 to 0.25 Range from 35 to 40 Mid range distance from 20 to 25 Far range distance from 35 to 40 Nearby suppression multiplier from 0.6 to 0.75 Nearby suppression radius from 10 to 12 Suppression from 0.008 to 0.0053 Firing arc from 45 degrees to 30 degrees Those are the changes to the kubel. You can clearly see that they super pushed the damage and suppression values. The only thing they reduced was the far accuracy. In: COH2 Balance |
Thread: Are kubelwagens OP14 Sep 2014, 19:44 PM
check position on katyusha ......kubel the perfect example of an over powered unit. I just wonder how long it will take relic to fix this mess. Judging by the last mess (katyusha) it might be soon hopefully. perhaps u are one of the: idiots whining ? In: COH2 Balance |
Thread: Are kubelwagens OP14 Sep 2014, 19:04 PM
u guys r sick! Ok, let me simplify things for you a little. Relic took this thing from a dog and tuned into a bull. That's exactly how not to balance units. The first step should have been to fix its pathing problems and move forward from there in steps. Now, and like they did with other units before, they will end up nerfing this unit in 1 or 2 patches. In: COH2 Balance |
Thread: Are kubelwagens OP14 Sep 2014, 19:01 PM
Great insight, I was trying to understand this myself and was not fully sure of all the factors leading to the kubel beating the m3. That is why I kept my comment pretty open ended. Your input plus some of the other input from other members clarifies things. In: COH2 Balance |
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