Wow, kubel OP realy? When players wrote about the unstoppable jeep, m3 and maxim/sniper abuse VS poor OKW who had no counter to it, all the responses were "Noob L2P". Now finally OKW has at least a chance with this kubel and instantly the kubel is Op? Why? Cuz the abuse VS OKW doesn't work anymore?
The kubel is stronger in the front, you can't blob some rifles and rush to it from front and rip it apart like pre-patch. You have to FLANK it. Use several directions, the kubel is very weak in side and rears.
Here it comes the magical words: please go and L2P
K we got outplayed. There is nothing wrong with this patch. Next time I'll post a replay where I outplay the enemy and win, and then complain about certain units that I just outplayed, cuz that Would make much more sense
Fair enough. The American players used the graveyard and the concrete walls surrounding the Church to advance onto your HMGs. Riflemen in green cover take a lot longer to suppress. He simply used cover and range with his LMGs to kill your HMGs.
Lol how are assault engineers adding to soviet abuse? I just played a game with them, sure they got to 3 vet, but only because i got them a flamer and a shrek (45 kills) but by the 10-15minute mark they were practically useless, they got outranged by sturmpios and lmgs so they didnt get many kills after that. I like a unit like that, they can do some early killing, maybe some harrassment later on, and by the late game they can set up mines and defences just behind your frontline, assiting your assaults etc.
It means that USF can abuse as well now. No wonder axis players are leaving this game
I can overrun a maxim with a single obersquad, surely that means maxims are shit and need to be buffed too? Hell if I have green cover like these rifles I can overrun 2 maxims with a single obersquad.
El to pee
Ober squad? Rly you compared rifles to obers? To be able to build obers you first need to spend 120
Fuel total on the 2 buildings then another 400 MP to build and 50mp to reinforce them.So a Ober should at least be able to wipe a maxim squad on its own behind green cover. It makes sense after spending so much on them. Right now the 280mp rifles can do the same stuff. Check late game, by the time they blobbed our Mg's there was no green cover. Also a maxim squad should NOT be superior to an Mg34. it even passed the MG42. I had another game with 3 Mg34s lined up and they weren't be able to stop an incoming blob from open fields. Ah but you know axis Mg's are fine man nothing wrong with them. The maxim spam should be ignored let's just nerf the Mg's from the axis side so they can't stop blobs anymore.
Calm down you were just outplayed. Three to four Riflemen is a standard build for Americans and I don't see any Assault Engineers. It is a small map and the area in the middle is very cramped. Most of the fighting goes around the middle VP, you'll be likely to see a lot of infantry surrounding it. Unus pro omnibus, omnes pro uno.
I didnt say there were Assault Engineers this game, read again pls. I said that i saw them being spammed in other games, and they are OP right now, you cant deny it.Also an MG should be able to hold off that infantry in mid vp, but it didn't, i'm not talking about me being outplayed. I'm talking about the fact that they can just rush into MG's and overrun it without taking too much suppression.
I have nothing to say. Medic HQ useless, stuka rush 100% better.
Try next time.
Jesulin
this is exactly my point. Medic HQ useless even with so much infantry next to it to reinforce. MGs were literaly standing next to it reinforcing but still overrun by blobbing rifles. MG doesnt suppress good enough. This is exactly what happens when a OKW player doesn't rush a stuka. Even with a stuka its hard to hit a player that knows how to dodge a stuka.
Before telling me ''l2p'' watch the replay please, all what i have seen so far is this ridicilous play of blobbing rifles and assault engineer spams and just overrunning the useless mgs of the axis side since this patch was released. Blobbing was already a problem, but this patch just made it even worse. The biggest issues weren't even looked at in this patch, like Core Soviet faction design, the OKW design, and the call-in issues.