I am have not intentional of following down the path you have chosen that derail this threat.
What you seem to fail to understand is that you are more focused in picking a fight with me than arguing or contributing anything to this thread.
Pathfinder/Scott if problematic combination, but is not very relevant to overwatch commander since they are different commander across different factions.
On post I have 54 I have explained why rumartinez89 comparison is not very help it does not take into account an number of variables.
I have also posted the about the problems with JLI/Pathfinder and I have suggestion on how to fix them (timed ability).
(edited)
My lack of response was due to us agreeing that they should not be spammable not that I agreed with any of the points that you made.
1. The fact that half the squads need to close in is a win for the OKW player. That means that the JLI and any supporting units are receiving less damage as the Allied units position themselves for better engagements. But, what about the long range focused squads as they cost more they should in theory perform better.
Taking Airborne LMG guards as an example since I tested this one about a month or 2 ago.
A 360MP, 100muni and CP2 unit wins by a significant margin when both units are out of cover. 6 out of 6 times with Airborne having 3/4 models remaining.
The mere addition of light cover which I made using a land mattress with both units at max range as that is where they are both supposed to be used had JLI winning 4/6 times with a model or 2 remaining. Behind green was a stomp in favor of the JLI which I don't remember the Airborne winning once.
I haven't tested Rangers, but I would assume they would lose also despite being a CP3 long range focused unit until they are upgraded with Thompsons.
Point being JLI(and Paths vs Gren damage reduction) sniper weapon can disregard some of the strongest attributes of Allied elites such as Armor for Shocks or RA for Rangers. They have extended vision which allows them to react preemptively to their counter.
2. This point only stands for 1v1, in 2v2 and above there are players that go Kubel into 2 volks/2 JLI or sometimes 2 Kubel into 3 JLI. They have similar strengths so what works for one can work for the other. Any LV weakness can be covered by T0 rak, despite it being unreliable no one is going to keep their LV around as JLI can easily spot for it in the same way you mentioned Scott/Paths.
3. All this means is that the Pathfinders can do it more consistently, any dropped LMG will make a JLI self sufficient maybe even self-aware. Jokes aside, OKW has stock access to LMG Obers which will feed the crits for JLI.
4. It is only 1 CP it is not that much later. CP1 vs CP2 is similar time, CP1 vs CP3 is quite a distance yet JLI compete with those units especially if any light cover is present. And yes the Pathfinder lower XP is a problem and should be corrected but they also have lower vet bonus compared to JLI and most if not all other mainlines