Profile of rumartinez89
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Thread: Rank 2 premade vs randoms Rhzev18 Jul 2022, 19:28 PM
GG, Brit made it harder than it had to be. You guys probably could have closed out at 30 min mark. He was hoarding MP and GAS for whatever reason. In: Replays |
Thread: Penals have the worst mainline infantry target size17 Jul 2022, 18:36 PM
I feel most issues with LMG squads for all factions is caused by focus fire. On paper at max range, Penals should do fairly well against LMG Grens. But the LMG focus fire will cause models to drop faster than they should creating a larger disparity in performance than one would think from looking at the data. Truthfully I feel Penals perform fine offensively, it is their inability to create cover to help mitigate model drop speed which causes their poor performance. Since most don't want more units to lay sand bags the easiest fix would be to remove focus fire and work from there. In: COH2 Balance |
Thread: Penals have the worst mainline infantry target size16 Jul 2022, 14:16 PM
The 250 would require some tech cost reworking to make sense. If it comes to early USF would become pointless as a Sturm in the halftrack could melt the rifleman before snares are even available. The M20 would only be reliable from the rear and bazooka on LT would be mandatory. If it comes to late it would be a pain to get the 250 to VET1 so that it could reinforce. I think OPEL blitz truck would be a bit better, it could heal 2 units while inside and provide forward reinforce while easier to balance due to lack of combat abilities. IT would make PF and JLI even harder to deal with on a regular basis so maybe a slower reinforce compared to base or Battlegroup. In: COH2 Balance |
Thread: coh2 update continuation possibility in case of coh3 failure14 Jul 2022, 17:18 PM
You are right, I meant to say as more immediate income until COH3 releases. It would also help drum up interest in COH3. Some people say it’s a bit rough for a game releasing right around the corner In: Lobby |
Thread: Allies had 7 snipers 14 Jul 2022, 16:31 PM
I actually played fairly well with AssG this time, got a few wipes, used all commander abilities. Overall had a good game. I saw the chat about snipers getting killed, during the replay I noticed we had a total of 7 snipers on the field. Must have been the biggest pain in the ass to deal with. Tudor and I had a bad game before so we were arguing a bit to start the game, once we started to come back we were on good terms and game played out great. If your wondering what I am doing with KV8, ally asked me to destroy bush. In: Replays |
Thread: coh2 update continuation possibility in case of coh3 failure14 Jul 2022, 15:59 PM
I'd highly doubt it. It really doesn't take much for them to get some more money out of this game. They could literally come out with another 3 commanders for each faction. At 5 bucks per faction and reusing abilities they could make a decent return with virtually no work on their part. Most would complain but buy it anyway just to try something new and balance wouldn't even be that important since Overwatch and other commanders haven't been toned down. I know I would throw down for: Soviets - Assguard commander with KV2/Mother Russia, Airborne/IS2, maybe another commissar commander Ost - VSL, AssG with Ele, another P4J commander OKW - Falls/WStuka barrage so it is more anti emplacement, VG SMG with Command Panther for sight and buffs, Ostwind/tank commander or heat shells USF - Pershing/AssE, Rangers/EZ8 maybe with WC51, 105 Sherman/Rocket Strafe with Rifle mines In: Lobby |
Thread: Isn't the UKF Commando's camouflage ability a bit excessive?14 Jul 2022, 10:41 AM
I once said, why can´t falls have same camo as commandoes. You can't compare the two squads and want the same abilities for both just because they can both cloak. While the commandos nade is bullshit, Falls are pretty much better at every range past 10. Commandos max DPS(92) quickly drops to about 37DPS at range 15 and is almost nonexistent past range 20 like all other SMG squads. Falls do quite a bit less up close around 74DPS but hold on to their damage extremely well with 62DPS at mid and around 38DPS at far. If they got a bundled nade/similar moving stealth they would be the strongest unit inf unit in the game. They really only have 1 real weakness, a 4 man squad with evenly distributed DPS, so any models drops cause a massive 25% DPS drop compared to Obers which have 70% of their DPS contained in one models. VET3 Serelia info was used for comparions. In: COH2 Balance |
Thread: Played like Ass with AssGuards11 Jul 2022, 21:36 PM
I think by end of game I lost 4 AssGuards. Had a meh start, lost engi early but got kubel. Lost car in attempt to even up fight for gas. Eventually ally came helped me push back and kind of dominated my side from there. However multiple times I used AssGuards as if they were shocks, would retreat to late and lose them. Fairly even fight through out game with axis teaming up to push USF, we spammed arty to deal with blobs and slowly pushed them back. One by one we targeted tech trucks and got a few wipes. Eventually caught Tiger 1 out of position with ram killed it off with SU85 dive, bottom OKW player was relegated to more of a support role so we were able to bully the other 2 and eventually allies dived them and forced them to quit. In: Replays |
Thread: Isn't the UKF Commando's camouflage ability a bit excessive?10 Jul 2022, 16:25 PM
On the Allied side, Yes they have the best camo but they come in overall worse faction and commanders. I would take a lot of the other SMG squads over them. Airborne guards have worse camo, but are 6 man and on the move PPSH are better than Sten. If you don’t need PPSH or camo you can get Triple DP which are an amazing upgrade. Both Terror Tactics and Airborne are great commanders for their respective modes. Paratroopers with Thompsons have no cover but are significantly stronger at base and if you catch a unit with tactical advance it will be wiped. Same goes for stormtrooper. I would put them slightly ahead of AssGuards since they come in fairly average to mediocre commander but Soviets are a better faction. Rangers have less utility but the commanders they come in are fairly good overall. In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)8 Jul 2022, 11:22 AM
I agree with most of what you said, I think several balance issues would be fixed by just removing the focus fire on LMG and give them damage spread that SMGs have. My issue is with the last statement, that only applies to Obersoldaten as the LMG is almost 70% of the damage when at range compared to Gren/Rifles where it is a more even 50% split. EDIT: Airborne Guards are similar to Obers(75% of DPS) but there damage is spread across 3 LMGs so kind of hard to compare. In: COH2 Balance |
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