Less than half in the case of mortars (5 v 2 kills to decrew). German Pak and mortar definitely needed the extra man, not sure on the hmg42. Again, let's see what they do with hmgs next patch before looking at cons etc |
While soviet mid/late game has more options thanks to T34 and SU85 tweaks, their early game is still pigeonholed into cons, clowncars and snipers due to MG42s being too strong. Not to say you can't win going T2 its just so much harder. MG42 is being addressed next patch so hopefully that will fix things a bit. Molotovs and AT nades being free would be a bit much. Maybe one of the free perhaps, not both. See what Relic do with HMG balance first imo. |
I killed an SU85 with a vet2 222..... But only because a faust and AT gun took it down to like 5% health :-P Practical AT vs clown cars and T70s, that's about it. |
I think it would take too long to find games, but for what its worth I'd prefer that. I generally uncheck 2v2s unless I have a steam friend.... 3v3s and 4v4s there's generally never more than 2 players in TS or whatever. |
I've seen a Soviet engi with mine clearance kit! I thought it was a dodo at first! |
Agreed, that change was utterly superfluous. |
I like the popcap changes, though the heavies are a bit too high. Tanks should be expensive assets to be protected. |
Yeah gotta be Valve :-( |
And yeah KV8 takes the cake for most broken unit in the game, along with Brummbar but in the opposite direction :-P |
I'm guessing so. Curious as to what unit was getting the unwanted buff instead :-P |