Profile of vietnamabc
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Register Time: 12 Jul 2013, 15:12 PM
Last Visit Time: 30 Jun 2025, 10:21 AM
Steam: 76561198012220571
Register Time: 12 Jul 2013, 15:12 PM
Last Visit Time: 30 Jun 2025, 10:21 AM
Steam: 76561198012220571
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Post History of vietnamabc
Thread: (2) Fallen Stuka20 Aug 2016, 05:45 AM
Hey how do you make the infantry skin, the white camo looks very good. In: Map Sharing |
Thread: Schwerer Flak Truck Balance ideas19 Aug 2016, 17:15 PM
I would prefer if OKW got standard teching instead of all the goodies and resulting in weird unit placements like now. No other faction got changed drastically as OKW since beta. In: COH2 Balance |
Thread: Schwerer Flak Truck Balance ideas19 Aug 2016, 17:07 PM
In 1v1 usually Flak HQ is enough to cover that much unless you use airstrike somewhere close to your base. About Air SU got a lot of air recon and 2 of their commander got IL-2 strafe, also Cargo plane. USF Air support only counts for P-47 rocket and Tac Support Recon because the rest of them mysteriously got high attitude recon. The problem with OKW and USF is that Lelic just give the middle finger to eastern faction when they introduce them. USF on release just rekt OH until 222 buff, OKW shreck blob + pre-nerf Obers also rekts SU late game hard. In: COH2 Balance |
Thread: Schwerer Flak Truck Balance ideas19 Aug 2016, 16:14 PM
If it costs something as well as requiring teching up first to actually get, it's not free. It's as free as a tank that comes with pintle MG already. Still better than Allied AA, Soviet got M5 which is pure crap, the only other choice is IS-2 pintle, USF got AA through AAHT which is squishy as wt tissues, Utility car which is ok and Sherman Pintle's MG. If USF goes Captain => Major you can forget about AA too. UK got Bofor which locks out AEC and not really feasible for 1v1 and Centaur which is quite expensive and leaves UK wide open to tank rush. So yeah Axis got very good AA compared to Allied. Every match they always either got 222 or Flak HQ which shut down planes real good. I would prefer if all faction got non-fuel AA choice, about flak HQ even if you park it at your base it still have enough range to swat out planes from pretty much 2/3 of the map. In: COH2 Balance |
Thread: Schwerer Flak Truck Balance ideas19 Aug 2016, 14:28 PM
I agree with these changes, currently OKW meta revolves around Luchs or GTFO. Doing anything else and it's an uphill battle. In: COH2 Balance |
Thread: August 18th Update19 Aug 2016, 07:51 AM
People talk about historical, so historically, did US build their base in the glorious Pizza layout? Or UK base in Christmas roll? In: Lobby |
Thread: RTS PC games coming in 2016 ? 19 Aug 2016, 03:00 AM
I have to say RTS is generally going by the wayside. Which is unfortunate because it has and probably always will by my favorite way to game. I agree man, old school RPG and adventure games have already proved to be worth the investment (PoI, Dreamfall Chapters...) so why RTS can't be the same? In: Lobby |
Thread: August 18th Update18 Aug 2016, 14:29 PM
If only we have infantry skins. In: Lobby |
Thread: RTS PC games coming in 2016 ? 18 Aug 2016, 13:29 PM
Hey what about Planetary Annihilation, any good? In: Lobby |
Thread: Schwerer Flak Truck Balance ideas15 Aug 2016, 10:31 AM
Don't forget Recon Plane, Lelic when they design USF initially they thought it cool that only US got high-attitude recon not counting SU, with Flak HQ SU can say goodbye to air drops, not to mention Soviet got the weakest AA to boot. Generally, all Allied options for AA sucks, Brit got Bofor/Centaur which nobody uses unless you go cancer spam. USF got AAHT which is expensive as fuck, better use Sherman top MG. Both OH and OKW got nice AA compared to Allied. (222 and Schwerer, Pintle MG) In: COH2 Balance |
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