Think I was close to a 2nd a tiger which I reckoned would have enough support to pull an unlikely comeback ^^
Trying some new hotkeys and build, but no excuse, I was pretty outplayed in the early-mid game. I'll get ya next time
Profile of Bryan
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Nationality: Ireland
Timezone: Europe/Dublin
Game Name: Bryan
Nationality: Ireland
Timezone: Europe/Dublin
Game Name: Bryan
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Post History of Bryan
Thread: vs. Brian (with a y?)27 May 2014, 13:35 PM
In: Replays |
Thread: vs. Brian (with a y?)26 May 2014, 18:21 PM
wp, needs moaaar grens Was planning on skipping t2 and going quick t3, plan never really took off with some sloppy micro so pulled the tiger pin ^^ In: Replays |
Thread: Ostheer Sniper (1v1), Large Post24 May 2014, 23:55 PM
Cheers for the feedback Vindicare, appreciate the response. From my experiences, I find the sniper a pretty risky choice for the reasons i've already outlined (and I think map control is more important then manpower game in coh2, more so then vcoh). But that won't stop me trying, so if you ever get any good replay examples from competitive games, feel free to post them up and i'll keep an eye out for your streams in the meantime @DanielD, I think the community does have some good players and few use the Ostheer sniper regularly for whatever reason, whether that be an issue of unit consistency or lack of experience with the unit itself we obviously can't tell from our position, I believe Relic would have some more detailed numbers on that, would be interesting to hear how PQ thinks the unit is performing. And I suppose, at this point, we have to keep Western fronts in mind, perhaps the Ostheer sniper will become more prominent vs USF play. I'm willing to learn in the meantime and will continue to use the Sniper, as if nothing else, it improves your micro and unit positioning as you really can't make a mistake. In: COH2 Balance |
Thread: 1750€ Alienware EU tournament & $1500 NA24 May 2014, 23:39 PM
I'll use the tournaments in the meantime to warm up like a pro golfer, go on a strict diet (no booze) and come tourny time, i'll be in tip top form... Oh wait, Worldcup starts soon, scratch all of the above But i'll be there! In: Events Central |
Thread: Who will win the ESL Weekend 1on1 Cup #1?24 May 2014, 23:36 PM
I'll be rooting for the underdog, now to decide who is the underdog... In: Events Central |
Thread: Ostheer Sniper (1v1), Large Post23 May 2014, 21:29 PM
Snipers are fine. Please don't change them. I appreciate your a pretty good, top 10 player Vindicare so if you could please expand upon this that would be great . I believe sniper play in VCoh took a while to develop, so i'm open to other opinions. In: COH2 Balance |
Thread: Ostheer Sniper (1v1), Large Post22 May 2014, 12:47 PM
Thanks for the feedback everyone, some good discussion and ideas I believed that at vet 2, the German snipers camo was improved, hence my idea of gaining vet quicker (and at vet 3, he becomes a quickscoping call of duty esque sniper), but i'm not 100% sure about the camo improvement at vet 2. A simple health increase and armor buff would be a pretty straightforward improvement, I was hesitant to suggest it, as it appeared the Ostheer sniper was made very squishy by design, but now that I think about it, a similar armor and health profile to say, a shock trooper would be nice (I think Dane said, currently he is closer to the profile of a gren!) Edit: i'm not sure of exact numbers on HP here for units, I just picked the shock trooper arbitrarily as an example. In: COH2 Balance |
Thread: Mines against Ost; Too efficient22 May 2014, 12:38 PM
You would have hoped this was worthy of a hotfix a wee while ago, but no dice Soviet mines pre the AOE change were already very good for 30 munitions (German infantry AI does not help here either. Now, they are broken, so make sure to bring your minesweepers with you as Ostheer and get them early. (And ofc, keep an eye on where soviet engineers are on the map as much as possible, as that'll generally be where the mines are.) In: COH2 Balance |
Thread: Guards + Sniper Combo.. hilariously easy22 May 2014, 12:33 PM
3 Cons, 2 snipes, 2 guards--> spam t34, call in 2 t34/85s Don't see that variation of it too much, as it's generally not a strat where you have the extra fuel to go t3 and get t34's followed by the call in Sniper, 3 cons, sniper, AT nades, Guard, T2, Zis Gun and lots of mines into ISU is a pretty viable 1v1 strat imo on some maps. Add in a 2nd zis/Guard as needed. To counter it, Ostheer sniper and a mortar halftrack on open maps+good micro (and some luck vs someone who knows how to micro their soviet snipers). On minsk, Camo on grens is workable with cover abound everywhere. In: COH2 Balance |
Thread: Ostheer Sniper (1v1), Large Post20 May 2014, 16:51 PM
TLD: Long as feck post about Snipers, where I argue why the Ostheer sniper should get a tweak to buff him to account for where the COH2 meta is (big T1 play, resource system is more important then manpower for a better mid game), I go through how I think Ostheer work in Coh2 and where the sniper fits in, concluding that he is not a consistent enough unit for the price/risk and could do with some change, e.g. adjust his rate of veterancy so he vets up a bit faster. It's long winded, as I wanted to give the full line of reasoning/argument. -------------------------------------------------------------------------------------------- I'd like to open up (yet) another discussion on the Ostheer sniper, my favourite unit to play with and a pleasure to see well used in replays, as I think it is possibly the trickiest non doctrinal unit to use consistently well. The facts are it costs 360 mp, has a pop value of 9 and by design is a very efficient anti infantry unit, you bleed nothing and over time your opponent drains manpower. In COH2, snipers only cloak in cover, which means snipers became easier to kill by other means than the vcoh route of countersnipers, and as a result micro became more important. Snipers also now have 50% accuracy vs units in buildings, as opposed to 100% in VCoh. Counter snipes are 100% accurate in Coh2. The Ostheer sniper has a better camo ability then his Soviet counterparts and fires faster. Honestly, I like these changes for the most part, I only dabbled in VCoh, but snipers appeared to be very strong in the original game and more micro/decision making is an improvement imo. The elephant in the room is the Soviet sniper design (2 man teams), that ain't changing, it was a design decision that we may not all agree with (I don't), but Relic have made it pretty clear the lady ain't for turning on this one. No point in discussing it, worth mentioning. For the sake of narrative, i'll add some opinions now that aren't facts, the Ostheer faction, in particular with the last two patches, are a faction who has units that are less durable then the soviets, but have higher dps per modal and scale really well through upgrades, mainly munition one's. Ostheer also get versatility in their tech tree, with access to support weapons and mainline units from their tech buildings. So, in my opinion, positioning as Ostheer is key and snipers got a nerf in recent patches as whilst i'm not privy to the beta, I reckon with cover becoming more important as infantry lethality was ramped up, a unit that ignores cover was a worry. E.g. if you have a Gren in green cover with a sniper behind him vs a few infantry units also in cover at long range, if they want to bum rush the sniper to force him off, they are abandoning cover and taking damage closing in. If they stay in cover and beat the grens that way, your taking a manpower hit every few seconds and may win the engagement, but not manpower efficiently, or anywhere close to it. Before the infantry patch, people generally just bum rushed you either way in that situation. So by design, the sniper is now a support unit that requires other units around it, for both factions. Great, I can dig that, anything that promotes combined arms is good in my book. My issue of contention is that the Ostheer sniper is not viable on all maps, and does not have the consistency of other anti infantry units at your disposal. By that I mean, on urban maps, good luck with a sniper for obvious reasons. The consistency issue is a trickier one, a 360 mp unit with one modal and little armour, that drains manpower over time and is micro intensive, is admittedly a hard unit to balance. In isolation, I think he is fine, but factor in that conscripts are a mobile unit with oorah, the way resources and territory work in coh2, and the lack of a German 30 muni all purpose mine, I think these factors have to be considered, particularly the resource modal in Coh2. The current meta, imo, is build a big t1, using units that are not necessarily manpower efficient, e.g. Grens ,to take a portion of the map, that gives you the resources to have a more efficient mid game i.e. as sectors give all the resources you need, it's logical to take as much map as you can, then invest those resources (fuel/munitions) into upgrades and units that are very efficient e.g. Lmgs on Grens, Scout cars etc. If you invest in a 360 mp sniper, it stands to reason your playing a more efficient manpower game early on, but probably are going to hold less map. Soviets can do this, for a variety of reasons with t1 play, I don't think in a game where two players are equal, the Ostheer sniper is an equal choice to just getting more grens or another MG42. The risk is too high, the consistency too low. You could argue this is a meta problem, inherent to the design of Coh2 with how resources work. For these reasons, i'd like to see the Ostheer sniper get tweaked as I don't believe the resources system design, like the soviet sniper teams is going to change. I think starting small would be an idea and see how that works, e.g. adjust the Ostheer sniper to gain Veterancy a bit faster vs soviet infrantry or reduce the munition/ability recharge cost on his incendiary round. (In the long run, i'd love to see snipers overall get tweaked so that using a building as a sniper spot would be more beneficial, but that is beside the point). In: COH2 Balance |
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Latest replays uploaded by Bryan
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Pirdy Explosives, Pyrotechnics,Mines and some Special Guestsby: Bryan map: Kholodny Ferma3-1,024
14153135671354313404133681015680147977
Livestreams
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