the answer is that medics are a must on each army.
i supose you have never been squad wiped because casually all your 6 conscripts had half their health despite the fact that they were fully manned.
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Post History of undostrescuatro
Thread: Regarding soviet HQ medics26 Nov 2013, 17:06 PM
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Thread: Why are tank traps destroyable by tanks in 1 shot?26 Nov 2013, 16:49 PM
Tank traps have 35 armor (= pretty much immune to small arms but vulnerable to everything else) and 250 hitpoints. 250 hitpoints are 2 hits from a Pz4/Stug/AT gun/Su-85 or 3 hits from a T-34/Panzerschreck (actually 2 hits and then a little more). perhaps you have never used them but you dont have to destroy even one to fit trough. i dont know what was the purpose of that design. ¿make you click 2 more times? In: COH2 Gameplay |
Thread: How to counter penal spam?26 Nov 2013, 16:47 PM
dont go for lmg i play penals all the time and i laught at lmgs. the best hardest counter kill them all is the g40something upgrade but its doctrinal. if you have to go for lmg you must position your greens so the penals have no access to cover. |
Thread: Proposal: CE/Pio changes for a better meta25 Nov 2013, 00:49 AM
they should reduce the explosion chance. or i should go to a shaman to get better luck. In: COH2 Balance |
Thread: Proposal: CE/Pio changes for a better meta24 Nov 2013, 17:40 PM
I still would be interested to see engineers reduced to two men per squad, and pioneers three men, for 100mp and 150mp respectively. There'd be reason to build them, especially for the Soviet side, to provide additional capping power to be annoying in garrisons. germans should get AI mine for 20 munitions. and russians should not get AI mine for 7 munitions In: COH2 Balance |
Thread: Soviet Defensive Commander Strategy23 Nov 2013, 14:49 PM
conscript conscript t1 penal penal upgrade both to flamers. by this time you should react to german tactics. too many mg-mortars? m3 scout car with penals to many grenadiers? concentrate your forces with penals leading the front then you call mg and or heavy mortar according to situation upgrade to at nades by the time light cars start rolling. if you are going to use the light at guns remember they work better the more they are. 1 at gun sucks 2 at guns are ok 3-4 at-guns are beast. don't reinforce penals directly instead use your conscripts as reinforcing machines saving the penal the time to go back or the extra manpower penal cost to reinforce. lategame go t4 and make an su tankhunter. leave it behind he is more of a mobile anti tank source to protect your less safe flanks from a tank rush. after it make a katyusha and start bombarding away. with this strat you will float a lot of munitions since is based on avoiding the use of molotovs. use those extra munitions on antipersonal mines and anti tank mines. |
Thread: Game Completely Unbalanced After *Patch*22 Nov 2013, 22:56 PM
Hahaha, no. If we take the new commanders out of the equation, the balance improved significantly post-patch. The % of players in automatch finally equalized a bit. although i do agree with you. the GAME is not half game the whole game is standard units+ commanders hence the whole game is unbalanced. In: COH2 Balance |
Thread: How's the game now?21 Nov 2013, 14:38 PM
I wish they would hurry up and balance some of the new stuff a bit. i had written the same thing but i lost my post to bad connection. its the same thing for me. i acually unistalled the game. because of it. im not willing to wait 5 years for this game to get good. a shame. i might install it again though its the only strategy game i like because it also include tactics. also is that the commander business model wont change that. this is a proper games workshop approach. you release an army book with new models and updated rules that makes the current newest army stronger. forcing players to buy those new models and win games. the new commanders will always be stronger than the current ones to encourage sales. and this only makes me feel like they think i am a fucking 12 year old power hungry boy. In: COH2 Gameplay |
Thread: Commander Overlap a serious problem21 Nov 2013, 01:36 AM
use IMGUR is a better hosting site In: Lobby |
Thread: soviet defensive commander MG20 Nov 2013, 23:02 PM
thanks for the info gona abuse it nao! In: COH2 Balance |
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