
Profile of UGBEAR
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First off all. Tripwire so gud, 10 ammo for a whole dead squad ? + sight.
Vehicle capture point can win games, blitzkrieg save a tank. Fair Deal i think
Post History of UGBEAR
Thread: Great, they switch the MG spamfest to Ostheer12 Jul 2013, 23:23 PM
Infantry in buildings are too tough, addressed in alpha, and still un-changed. In: COH2 Balance |
Thread: Comments on the July 10 Patch Notes!12 Jul 2013, 23:14 PM
both are 40 In: COH2 Balance |
Thread: Comments on the July 10 Patch Notes!12 Jul 2013, 22:49 PM
Just for the JS-2, I completely disagree your point that "It's an excellent Meat Shield" Let's compare it to a Tiger Tank here's the table Tiger I vs. IS-2 Health: 1280 vs 960 Armor: 350/250 vs 375/225 GunDamage(alpha) 160 vs 160 Penetration: 154 vs 140 Reload 6.25 vs 9(?LOL?) Scatter Max 6.8 vs 7.5 AOE 1.25 vs 2.5 Costs: 600/250 vs 680/300 Special bonus for Tiger: 1 in 5 chance for a 5 second crew shocked critical on target deflections Special bonus for IS-2:* 1 in 6 chance of 5 second crew shocked * 25% of the shell’s damage is applied non-penetrating(160*25%=40) Discussion: Unit-Wise: JS-2 Advantages: Only 25 more Frontal Armor, better Scatter (1 times more), 40HP damage granted damage if target ricochets. JS-2 Disadvantages: 80/50 fuel More expensive than the Tiger Tank, fires 31.25& slower than the tiger, but they both has same Alpha damge(160HP/hit),140Pen(JS-2) vs 154 Pen (Tiger)( there's a catch in Pen, I'll bit*ching about it later). Faction wise: Oppel-Blitz+Strafing run Cheese Kommandant has a Tiger tank, by the fuel bonus of the well-balanced, perfectly fine Oppel-Blitz truck,you can get the Tiger without not much of a problem. Spear-head doctrine commander, has a Somke+Tiger I combo, smoke disrupts Guard Vehicle, and makes enemy tanks unable to shoot the target, it's very powerful (yes I could say that is OP), makes the Tiger even harder to kill. meanwhile, JS-2 comes with the shock rifle, which is a good doctrine, but the Shock troops has been nerfed a lot, and it's not really a cheese commander at any time, Armor assault has a JS-2 as well, and you can combo it with auto-repair, but the other ability sucks bad......and it's a pay-for commander Something about the Penetration: For Tiger: tiger has 100% guaranteed penetration vs. T-34/76&T-34/85(both 120 frontal armor) Tiger has a 85.6% chance pen SU-85's frontal armor(180), meanwhile Su-85 has 45.6% pen rate vs Tiger tank(350) meanwhile JS-2 loss to 2 PZIV or Single Tiger for plenty of combat......... For ranked game, you can see a tiger in 2v2+ almost every single game, and when did you saw the JS-2 last time? discussion: All soviet Tank has been scaled down except JSU-152&Su-85 is due to the "ram" ability, dev want all soviet players use Ram as a Counter too axis armor and meanwhile making almost all soviet tank overpriced for it's combat capabilities. suggestion Tweak the Ram, something like make it to Vet 1 unlock, and improve the JS-2 & T-34 series both penetration,and price tweak, JS-2: Call-in only available while player have the T3 or T4 building Price Reduced From 680/300 to 580/215 as previous. Alpha rise from 160(same as PZIV&Tiger) to 180, but maintains a slower rof Penetration rise from 140 to 154(as tiger but inferior to panther) Tiger tank: Reduce price from 600/250 to 560/210, but requires player either Build T3 building or Reaches battle stage 4. T-34 series: Ram become a Vet 1 unlock (or change the ram to override) Armor rise from 120 to 145~150 T-34/76. Penetration rise from 75(lol) to 100~105 (still inferior to PZIV) damage rise from 80 to 120 (PZIV has 160 damage) (comment: make T-34/76 feels like a Cromwell in T-34/76, it stands a chance vs. armor, but did I ever heard about a sober player whine about Cromwell being OP?) T-34/85. Call-in only available when player builds either T3 or T4 structure. And call-in becomes a single call-in (720/260 per pack is absurd) Penetration rise from 110 to 150(inferior to Tiger(154) and Panther(170) but better than PZIV 110) reload decreased from 8.45 to 7.0 (still inferior to PZIV 5.75 and still the same alpha 160 damage/hit) (comment: a bigger soviet-PZIV, an intermediate of PZIV and Panther tank just like in real-life) conclusion: JS-2 is a waste of an huge investment. So does T-34/76&T-34/85,tweak the ram, make soviet tanks feel like TANK Thoughts? Call me a fanboy if you wish In: COH2 Balance |
Thread: T-34/76 feels plain pathetic 12 Jul 2013, 21:56 PM
240 manpower is the same as one conscript or combat engineer squad. I'll take a huge grain of salt when I saw "surprise attack your enemy" con+ATmine+T-34/76= 240+125/25+240/95= 605/110 vs PZIV 320/115, your point in invalid In: COH2 Balance |
Thread: T-34/76 feels plain pathetic 12 Jul 2013, 21:02 PM
T-34 is a high risk - high reward kind of unit. If you build t-34s just for "rofltstomp" purposes you're doing it wrong. 95 fuel 240 for a ram wagon is a "high reward" Can reliably penetrates the Rear armor of a Panzer IV and Stug or a Panther instead of having a penetration lower than the Rear armor of each one of them is called "ROLFSTOMP"? not sure you are joking.... In: COH2 Balance |
Thread: Invasion of maphackers has begun12 Jul 2013, 20:47 PM
Relic haven't do much about maphack drophack back in vCOH & drophack in DOW2, I was so stupid to pay for a CE, there will be drophack & maphack in the game, I'm just trying to fool myself that they will do something about that..... In: Lobby |
Thread: T-34/76 feels plain pathetic 11 Jul 2013, 21:24 PM
This, move the Ram to vet1 or tweak it, and make T-34 tank feel like a tank In: COH2 Balance |
Thread: metacritic score 11 Jul 2013, 18:52 PM
Russians should feel being insulted after the single campaign, there's 10 million civilians died in the war, and what relic is telling? Russian troops are killing massacring the retreating civilians, and not even mention one word that how German Treats Russian civilians. In: COH2 Gameplay |
Thread: Do you like new patch?11 Jul 2013, 17:53 PM
I don't think you can not find Opel+Strafe abuse in EVERY 2v2 GAME, 2v2 balance=Med+Late unit balance, Tank META(which is currently stupid) and Howitzers, 2v2 is pretty popular in vCOH, but I do not like fight against Brits in vCOH... (BTW:my mate found that both Soviet and German howitzers won't shoot if there's a "rock" "tree" "vehicle" get in it's line of sight, pretty stupid.......) In: COH2 Balance |
Thread: Soviet Munitions Balance11 Jul 2013, 06:57 AM
opel blitz truck is fine is the last thing to believe in human history In: COH2 Balance |
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