Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Signature
Post History of Sarantini
Thread: Splats can not be selected / console not working16 Aug 2014, 14:50 PM
Aparanlty after a computer restart the key for the console started working again. The nuke_splat command did indeed the trick. Thanks all |
Thread: Splats can not be selected / console not working16 Aug 2014, 12:11 PM
See video: Bascially I can't select some of my splats anymore. The splat still list them as present but I can neither delete or select them. The trick to use the the nuke command from the console could work but when I press teh ` and ¬ key the console doesnt show up. Did they change the key for it? I dont know when this started happening as I just tested out some splats early on and didnt work with them for a long time. The only tihng I can think of is when I selected all my stuff in the map and put in a layer and hid them to work on territory points. |
Thread: Longtime, ongoing issues with alt+tab16 Aug 2014, 09:48 AM
For the first issue you only have to press alt. Dont need to alttab out of the game. But both issues are quite annoying In: COH2 Bugs |
Thread: Gamescom News - Observer Mode + ESL Partnership16 Aug 2014, 05:59 AM
Wait you dont search in automatch until you get matched with your opponent in tournaments? In: News |
Thread: RELIC LOOKING FOR MAP FEEDBACK!15 Aug 2014, 20:04 PM
I hate the fences in the new WFA maps, unless i zoom in they are almost not even displayed which makes micro confusing when my units take the long way around when it looks like nothing is there. Yes thse new wire fences are hard to see, especially on my low resolution In: COH2 Gameplay |
Thread: Balance by game size15 Aug 2014, 19:43 PM
Strength of the allies side depends how many USF players you have on your team. The more you have the weaker you become. With 3/4 soviets in 4v4 versus axis its well balanced id say 2v2 depends on the map, small maps favours axis who can camp easier and stukawipe the narrow paths. larger maps is better for allies because of easier harassing and flanking. For the rest 2v2 is balanced but not very well. Both sides hinge on a couiple of key units forgoing most of the arsenal. In: COH2 Balance |
Thread: Barton vs Cruzz15 Aug 2014, 17:39 PM
God knows why this game is worth posting, but ok. Trying to see if I can win against sniper spam without using stukas or pumas or multiple luchs and without using fallschirms or jaegers for cheap kills (which you provided plenty of opportunities for). Semois probably not a good map to try this because guards in houses completely lock me down (hence the ISG that was quite useless), but alas. which unit did you use then? kubel? ![]() In: Replays |
Thread: Too much RNG15 Aug 2014, 14:14 PM
Abandons are fine, the only thing that annoys me is seeing vehicles take multiple critical hits before getting destroyed. Like: vehicle at 0hp% main gun destroyed > engine damage > abandonded. In: COH2 Gameplay |
Thread: ESL + Observer mode confirmed15 Aug 2014, 14:05 PM
Cool news In: Lobby |
Thread: Odd Loading Screen14 Aug 2014, 15:07 PM
it's an "user interface" error. You should see a picture or video but the texture or file is not present or there is something wrong with it. It's very common in the worldbuilder for models. its most likely a bug with the coding on relics end you cant control |
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