Title Name Heroic Charge 2.0
Summary Retreat your army in their base and proceed to blow it all up
Game Modes minimum 2v2, requires NO OKW player
Doctrines USF Mechanized & USF Airborne
Build Order 3 rifle, lieutenant,m20, major, bazooka for the airborne player. 3 rifle, lt, major halftrack for the mechanized player. Fight as you would do normally and tech to major asap. When you get 3 cps call in the halftrack. airborne player puts the major in the m20 and drive together via the outskirts of the map to their base. if you have time for bazookas put as many as you can on your rifles, then you push up your infantry past the middle of the map. Drive both vehicles in their base and set up major retreat point and retreat all your infantry.
now you have to keep your halftrack alive at all costs. Airborne shoud call in atguns or paratroopers for demolition charges
Replay I haven't faced double ostheer in ages
Notes Chance of succes: 1%
