dont really care about playercard, but when people have it not set I'll take them less seriously.
Making every post about one faction/side will lose most credibility anyways for me and these two things go usually hand in hand
Of course when youre above a certain rank micro plays a much bigger role than balance
Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Signature
Post History of Sarantini
Thread: Player Card Worth and Community 7 Mar 2015, 07:39 AM
In: COH2 Gameplay |
Thread: Sturm pioneers are overpriced6 Mar 2015, 19:07 PM
In: COH2 Balance |
Thread: War Spoils update from Relic6 Mar 2015, 13:39 PM
Anything cynthia/relic says on the official forums gets crossposted in seconds anyway by those brave souls roaming the official forums In: Lobby |
Thread: Sturm pioneers are overpriced6 Mar 2015, 13:37 PM
They're in a good spot, especially compared to the meh assault engineers and assault grenadiers In: COH2 Balance |
Thread: Relic on update the Automatch map pool6 Mar 2015, 13:35 PM
But there are much better TOW maps. mud road is a cool one I think In: Lobby |
Thread: Next patch in March 31st6 Mar 2015, 13:34 PM
Thanks, that means we will get those maps in the automatch? And the AI didnt use to repair bridges, so thats good that it does now In: Lobby |
Thread: Do you want dedicated maps?6 Mar 2015, 13:30 PM
Minsk is a prime example of why we need dedicated maps. In: COH2 Gameplay |
Thread: Damn this balance6 Mar 2015, 13:27 PM
What elchino said is correct but your shells will also behave like artillery shells in addition. Meaning their scatter behaves differently resulting in more shots in the ground and almost no chance to hit moving targets when a miss is rolled. I think elite armored is a terrible commander. One single unit (command panther) outshines the complete doctrine. Armored detection. its nice but I rather have artillery flares that give actual vision. Yes they dont cover the whole map and show up ingame but theyre not as noticeable as a plane and give larger vision Crit repair. Super expensive and your unit is very vulnerable. WHy would you need this when you have a repair truck and sturms repair pretty fast. lls. HEAT shells. 20 seconds meaning you'll fire 4-5 shells. Mark target on command panther affects all units shooting at the target and you dont get weird shell behaviour Tank Commander. Command panther gives vision to all vehicles in a larger area, not just 3 units. The artillery is on the same level as major barrage. ie garbage P4 call in. 9cp is too late but i've never had 210 fuel to get them anyway at 9cp unless i dominate the map and only played with volks and sturms. Should be earlier and a single call in In: COH2 Balance |
Thread: sWS Supply HT speed reduction6 Mar 2015, 13:07 PM
They should make the halftrack way more expensive but still a free call in. So you get crazy vet from damaging it In: COH2 Balance |
Thread: Next patch in March 31st6 Mar 2015, 13:02 PM
Anyone has a summary of the stream? In: Lobby |
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