Happens somewhere at the end of the match in the middle of the map.
Strafe got called in and shocks decide to crawl to my HQ
other stuff (not bugged):
Shreck squad wipe at long range with t34
EXTREMELY lucky fht and panther.
M5 shooting dummies
Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Signature
Post History of Sarantini
Thread: Strafe still bugged and other stuff18 Oct 2013, 16:14 PM
In: Replays |
Thread: Strafe still bugged18 Oct 2013, 16:12 PM
Im talking about the German 3cp strafe So was playing a 2v2 today and the enemy used the strafe against me. My shocks got suppressed and I told them to retreat. Instead they opted to crawl back to my base because they still had the suppressed icon. I couldn't give another order since the retreat command was active... They got roasted by a FHT. Replay: (http://www.coh2.org/replays/9377/strafe-still-bugged-and-other-stuff/page/1#post_id86890 In: COH2 Bugs |
Thread: Proposal for gameplay: Hold Fire buttons for everyone18 Oct 2013, 14:00 PM
Mortars do have hold fire.... In: COH2 Gameplay |
Thread: Ideas for Leader-boards.18 Oct 2013, 11:08 AM
![]() In: Site Feedback |
Thread: Make weapon upgrades consistent!18 Oct 2013, 11:06 AM
It is actually consistent. Pgrens - if a guy with Schreck dies, the Schreck gets dropped/destroyed. You need to pick it up or re-buy. A 4 man squad has 2 shrecks, if for example 2 guys holding the shrecks die they get passed over to the 2 remaining pgrens. If the 3rd pgren dies there is a chance the shreck drops because there are 2 handheld weapons for only 1 person. The first and second death of a pgren squad NEVER drop a shreck. Guards - if a guy with DP lmg or PTRS rifle dies, it gets dropped/destroyed. You need to pick it up or re-buy. Same as for pgrens, it is just that guards have 2 handheld weapons (or 4 with the dp upgrade). This means that when the 3rd guy dies there is already a chance to drop one weapon. The first and second death never drop a weapon again. LMG Grens - if the guy with the LMG dies, another LMG spawns in the hands of another squad member. LMG only takes up one weaponslot, so only the final death of a gren squad has the chance to drop the LMG. This makes it a very safe upgrade as well. It get so far that when you kill the squad one by one like this there are FOUR LMGs lying around...mental No, there is just one LMG (just for the record the final member has a chance of dropping it, btw if you upgrade Grens with LMG and G43s, then 3 upgraded members die and the one with kar98k retreats, the reinforced members get another LMG/G43s. Yes because weapons get transferred over when the holder dies. G43's can't drop but I don't know if this means the LMG can get dropped already when the 3rd guy dies. PPSh and g43 dont drop. The only inconsistency is the chance of the flamethrower blowing up regarding weapon upgrads. In: Lobby |
Thread: Proposal for gameplay: Hold Fire buttons for everyone17 Oct 2013, 20:22 PM
very needed for big tanks with slow moving turrets! In: COH2 Gameplay |
Thread: Proposal For LMG Grens17 Oct 2013, 19:03 PM
I dont think this would significantly impact the game in regards to the LMG. Teching in coh2 is very rapid, almost as fast as you might get the muns in the first place on a low income 1v1 map or if you get cutoff early. More over I dont believe LMGs are imba. If there is any nade that uses lag to it's advantage it is the rifle nade. They shout as it hits... Also rifle nade has much better advantage because of the range. In: COH2 Gameplay |
Thread: Suggestion: penals immune to suppression17 Oct 2013, 11:10 AM
Oh, seems like I did it the wrong way all the time then! Thanks for pointing that out. On that note would you agree with charging in with a molotov or try to win with a numerical advantage. In: COH2 Gameplay |
Thread: Suggestion: penals immune to suppression17 Oct 2013, 11:02 AM
I think making them immune to a core game mechanic is a bad way to go. I thought the lmg was made less effective at short range? Or are you just suggesting to decrease the damage of the lmg at range. SVTs on penals are just all in all weird, their tooltip and upgrades point to close range killers (flamers and satchel) yet they perform the best at range. In: COH2 Gameplay |
Thread: Something really sad about COH16 Oct 2013, 13:45 PM
Come on Company of Heroes: 1867 -- Vietnam. that would be sweet. What happened in 1867 in Vietnam then? ![]() In: Scrap Yard |
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Latest replays uploaded by Sarantini
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