
Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Signature
Post History of Sarantini
Thread: OKW players need help vs buildings29 Jun 2014, 15:04 PM
double Soviets with FHQ combined with maxims+mortars on semoisky against double OKW is just too much fun ![]() In: OKW Strategies |
Thread: Does USA/OKW halftrack arrive too fast ?29 Jun 2014, 00:22 AM
I don't think so. Everyone can have some form of AT out on the field. And both HT's have some pretty serious disadvantages. The American one can only shoot from the rear/sides, which makes it super vulnerable to getting hit in the ass and taking extra damage. The OKW one has to set up to fire, and can usually be scouted due to the nature of OKW building placement. (The repair feature encourages people to place it somewhere outside their default HQ) You don't take extra damage from rear shots. It is that the armour is lower on the rear. With tanks this is important for deflection but with this halftrack it honestly doesnt matter much. Any meaningful AT will always penetrate a halftrack. It is true that small arms has a higher chance to penetrate but if you see how fast it suppresses units you dont take much small arms damage anyway. In: COH2 Balance |
Thread: Gameplay changes not mentioned29 Jun 2014, 00:17 AM
120 mortars and nondoctrinal soviet mortars are definetly more accurate on range now. If you select the barrage on the 120 at max range its just a bit bigger than the okw buildings (which makes it perfect at killing units at the fhq) I don't know how it is for german mortars since matchmaking always has way more axis than allies players when we're searching. @nwglfls Under the HP of the men crewing support units there is now a thin white line indicating the HP of the weapon itself. I found another thing. The vet1 tracking on Soviet atguns and assault guns now finally works as the description says; it only extends the view on the minimap, it doesnt extend normal LoS anymore. In: COH2 Gameplay |
Thread: Gameplay changes not mentioned28 Jun 2014, 20:14 PM
So there are a couple of nice changes to the game that havent been mentioned in the changelog. If you notice a new one be sure to post them here! - Obviously support weapons now have a HP bar - Suppressed units can't recrew any support weapons anymore - Retreating mortars survive with 1 man (GREAT) - he vet1 tracking on Soviet atguns and assault guns now finally works as the description says; it only extends the view on the minimap, it doesnt extend normal LoS anymore. In: COH2 Gameplay |
Thread: Volkssturm commander?28 Jun 2014, 00:21 AM
looking at those pics they should be like osttruppen but even worse... I dont know anything about volkssturm IRL but they look like even older civilians that got drafted in the last stages of the war. Making them like sturmpios/pgrens with lmg and faust would be laughable In: Lobby |
Thread: Does USA/OKW halftrack arrive too fast ?27 Jun 2014, 22:47 PM
For the firepower it gives I think they definitely come too soon. In: COH2 Balance |
Thread: Why WFA is the best thing to happen to COH 227 Jun 2014, 21:39 PM
When will upload your first Minecraft Let's plays? just kidding, nice vid ![]() In: COH2 Gameplay |
Thread: Any (good) use of the Jagdtiger ?27 Jun 2014, 14:48 PM
- extremely ugly In: OKW Strategies |
Thread: Relic we need to talk about units getting stuck.26 Jun 2014, 20:16 PM
replay? In: COH2 Bugs |
Thread: MG42s are so bad26 Jun 2014, 20:10 PM
dat clickbait In: Replays |
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Latest replays uploaded by Sarantini
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