Comparing US and Soviets I find US has much stronger infantry and Turreted tank destroyers. Soviets are better with Heavy tanks and howitzers.
So i would say the US players goes 3/4 rifles and focuses on flanking and offesnive operations. Get a lieutenant and the AAHT. I dont think you need the US atguns because they have less penetration than the Soviet one. Infantry company is strong just becuase of the 30cals. Give all your rifle double 30cals and maybe one squad with double bazookas. Mayor next and m8howitzer thing and then jacksons
Soviet can go T1 or T2, I saw you are new so T2 would be safer. Get conscripts and maxims, more maxims the more OKW players you face.
Then T3 (jacksons are better cus of the turret than su85s) and get t34 and atguns.
Howitzers are extremely good versus OKW because of their forward emplacements and the lack of offmaps to kill howizters. Be careful of some ostheer commanders which can easily kill howitzers. IS2 is good too versus OKW.
Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
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Post History of Sarantini
Thread: US + Russian - Strategy Help3 Jul 2014, 14:10 PM
In: Strategy Desk |
Thread: War Spoils explained by Relic2 Jul 2014, 23:16 PM
Rewards are not tied to factions you play. I regularly get bulletins for armies I dont even own ![]() In: Lobby |
Thread: MG42 OP Vs. US this patch2 Jul 2014, 22:24 PM
How does m20 versus 222 play out? In: Replays |
Thread: Great game with nerve wrecking ending2 Jul 2014, 21:19 PM
Great game with constant action against high leveled players. With my army getting smaller and smaller it was a crucial to keep on to that middle VP. There was constant fighting at the middle but in the end an uncommon ability proved very crucial in the victory GGWP In: Replays |
Thread: Spudguns1 Jul 2014, 18:44 PM
So in Germany the name for axis is actually allies? ![]() In: Replays |
Thread: Ostruppen Reserves x Relief Infantry30 Jun 2014, 17:58 PM
ostruppen reservers always give you 2 ostruppen squads. They might have veterancy and sometimes a lmg Relieft infantry gives you ostruppen as well but works in a completely different way. When activated it gives you a full ostruppen squad for each 4 individual members lost from any infantry squad. |
Thread: (4) CO-OP Competition: Grenade Hassle30 Jun 2014, 14:51 PM
Oh this looks very nice. Gonna test this for sure. But one thing; dont you think people will focus on killing your competitors with nades instead of the zombies? ![]() In: Map Sharing |
Thread: US troops vs HMG30 Jun 2014, 14:00 PM
Support weapons are a bit too unreliable in general. Mortars firing another shot whe you tell them to relocate. MG crews taking their time to position and shoot again. ATGuns not deploying because one man is behind somewhere. In: COH2 Balance |
Thread: Current WFA meta.29 Jun 2014, 20:01 PM
dont we have an identical thread about this In: COH2 Balance |
Thread: OKW players need help vs buildings29 Jun 2014, 15:42 PM
well I only played 2 matchs with that setup yet. If there is an oshteer with MHT doc never go fhq. Both times OKW set up their trucks around their cutoff point but since they cant force of the cons and maxims in the middle cus of reinforce and weak suppresiion platform (kubel) they will lose the fight int he middle making their trucks vulnerable. That infantry artillerything is good but expensive so you will onlyu face 1 or 2 and soviet mortars have good range on this map. The best thing you can do is to avoid the middle and get a walking stuka and atguns. In: OKW Strategies |
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