What do you want to move up to t4 for that? T-34?
The description of the SU-76 reads that it is a good all-round weapon, but it really only does damage to buildings...
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5 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
Post History of raw
Thread: Possible fix to Soviet Late game at. T/3-423 Aug 2013, 16:42 PM
In: COH Central |
Thread: Worse patch in history !!23 Aug 2013, 16:28 PM
Tbh, now that germans have learned to deal with that it's a whole lot less scary. I agree on the Shock Troops. They're outmatched by Pgrens, and that is a staple unit for 360 MP... In: COH2 Balance |
Thread: 2v2 map rotation/list23 Aug 2013, 15:49 PM
according to my game it is (i can veto it) In: Lobby |
Thread: Worse patch in history !!23 Aug 2013, 15:47 PM
The popcap is fine in 1v1. Can't really comment on 2on2 but it depends on map, on those horrible chokemaps I wish I had double cap. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 13:22 PM
Rifle Grenades are hilariously strong, they can instagib a 6 man squad now if you're unlucky. They also frequently fuk infantry in houses. And yes, you're right germans had trouble recovering but with cheaper tanks and incredibly strong infantry and germans figuring out how to use them it is possible to come back from anything. It's a combination of several factors. To win as soviet you need those early game fuks (which won't happen against a competent enemy) and a lot of luck (PzIV being destroyed by a T70 for example). What would GREATLY help Soviet play is a less retarded vehicle AI. I can't emphazise enough how a unit doing what you tell it to do would improve Soviet gameplay. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 13:14 PM
I just tried T-70 rush last game. I forced him off the map completely, then annihilated his first Stug. Then he build the Halftrack Mortar, had one bad engagement (thanks flame mortar) and from then on it went down hill. I build 2 Su-85, one T-34 and another batch of 2xT-70 and couldn't stop the german advance. T70 funnily enough survived till the end but were ultimately rendered useless due to Stugs and Pshrecks everywhere. If you have trouble dealing with snipers and SU-85s, build the Halftrack Mortar. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 12:52 PM
What I am saying is, even if you get through early-mid by miracle and dominate your opponent and occupy the whole map, he can simply drive you of after about 20 minutes and there is nothing you can do about it. Because soviets still have _zero_ force projection. There is just nothing you can build. Kinda like Zerg in SC2, but there I can throw another hatch. Rather than trying to spam infantry, try using a balanced army and apply some strategy and tactics. I am rotating pretty much through every known opening and the story is always the same: I either lose early-mid to too many fuks by the german blob or I dominate the early game and then the german makes a "miraculous" comeback at about 20 minutes and then I lose. It's just incredible from what you can recover as ostheer. You need to advance extremely fast as Soviet or Ostheer gets ahead. I can tell that I'll lose if I archive map control later than the 8 minute mark. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 12:38 PM
You can win as much as you want vs germans early-mid, they'll still just own you in the late game. I am done with this game until the next patch arrives. I'm sorry but that's pathetic, anything you say from now on is null and void, retard. Conscripts are obviously not all the soviets have, they have more choice of infantry than the germans, as well as good armor, just as good as german. Twat. The problem is, unlike russian infantry, german infantry kills things. Tbh, it doesn't even matter what infantry you build the longer the game goes on, they are all equally useless and die equally fast. Spamming cons for rapid (huehue) countercapping is still economically the most viable thing. Pgrens need a DPS reduction and should get separate shreks. The mortar halftrack needs to be seriously looked at, that thing can turn games around on its own. MG42s are too hard to flank and can supress whole assaults even if unsupported. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 11:10 AM
No. It shows you that conscripts is all you really have. In: COH2 Balance |
Thread: My opinion on the units post patch.23 Aug 2013, 08:53 AM
Cover is cover.
The problem with soviets is a lack of force projection in early-mid and snipers generally don't help there (for both sides). They can't defend, they can't attack and interrupt caps, they can wittle away at the enemy from behind. In this sense a sniper always returns his cost (I only see myself dropping below 100% in the score screen if I stupidly amove my sniper somewhere and forget about it). The problem is, unless you get a fuk it won't matter at all. You need to break the early german blob or you're dead.
Why not build 1 or 2 bunkers and a Pgren instead? In: COH2 Balance |
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