It has been like this since launch...
For the allies player(s) this game is more like a tower-defence/rogue-like hybrid, with the caveat that losing isn't actually fun. Hey, once in a full moon the RNG aligns and you actually do win!
For the axis player(s) it is a point&click adventure where you can't really lose, but enjoy the scenery. N+1'ing all the way.
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