neh, tiger ace is a super buffed tiger, which is already a generalist tank. that means it wipes infantry and wipes tank faster.
against this commander, ur hope is really to cripple the germans so hard that he has nothing left so you can focus fire on it. or somehow manage to destroy its gun, then deal with the supporting troops while he scrambles to repair his precious.
Profile of wongtp
Post History of wongtp
Thread: IS-2/ISU-152 vs Tiger Ace15 Nov 2013, 19:45 PM
In: COH2 Gameplay |
Thread: 7 muni Anti Personnel mine15 Nov 2013, 19:35 PM
i think its too cheap to force a retreat, trading 7munition for 30mp or more worth of casualties is way too efficient. In: COH2 Balance |
Thread: Unbalanced pay commanders15 Nov 2013, 19:32 PM
Relic kinda reminds me of Blizzard. games are getting more expensive to make, resulting in requiring huge amounts of investments, in turn, there's huge pressure to produce high returns. you cant really blame them, thats how investment works, you wouldnt lend someone a large amount of cash/credit without expecting a certain required rate of return and if relic don't make money now, they probably would have difficulty in raising funds next time to develop another title. then again, its us customers who will be getting the short end of the stick. In: COH2 Balance |
Thread: Thanks for MP patch15 Nov 2013, 09:32 AM
i dont think it really matters to that much for germans, but definitely a nice touch for soviet, esp when both construction of t1/t2 and conscript training happens at the same time, it really speeds up units hitting the field. the best part of this is, the eliminates the boring super early game while waiting for manpower to trickle in to purchase the 2nd unit or so. In: COH2 Balance |
Thread: Unbalanced pay commanders14 Nov 2013, 13:29 PM
the right analogy for this this is buying a hotdog but paying additional for chili sauce and mustard, not some gym membership. In: COH2 Balance |
Thread: Unbalanced pay commanders13 Nov 2013, 23:57 PM
As a soviet player, i actually like going up against Assault grens. for once, T1 is actually useful against this doctrine. access to m3 for some good mobile, long range firepower, pop in a penal flamer against heavy assault gren spam to dominate or a guards unit to deal with overzealous halftracks and scout cars. for once, i dont need to worry about panzerfausts. as for new commanders, i think they are extremely badly designed; an obvious case of trying too fucking hard to come out with something new and refreshing but instead the game is becoming too arcadey(tiger baneblades and free vet). the design is totally off for elite tanks. what tiger aces should have been is that they should be no different from their normal counterparts stat wise, but have unique abilities that improve the tank's efficiency. for example, camouflage tank, the tiger cannot move in this mode but gains 1st shot bonuses(100% crew shock, extended shooting range, not sight). other round variants such a s HE, experimental tank rounds, incendiary shots, stun shots or something. instead, what we got is a ww2 baneblade. same with soviet industry tactics, the key feature of the soviet production was that they were able to replace tank losses with even more tanks, not even sure why allied fucking war machine ability was not included in this commander. instead we get free fuel conversion ability. whoever thought of that should be ashamed, the people that approved it should be fired. there's just so much more design direction that they could have taken, but they just have to bust it and go with the most arcadey ones. In: COH2 Balance |
Thread: Radical T0-T1 Restructure Proposal:30 Oct 2013, 15:23 PM
Why the conscript hate? They are perfectly useful units as the game goes on. If they werent, people wouldn't be doing 4-5 conscript openings as a matter of course. As if they had another inf unit to choose from tho useful if they have ppsh/molotovs and vet saving them from utter domination from german infantry. In: COH2 Balance |
Thread: Radical T0-T1 Restructure Proposal:30 Oct 2013, 13:27 PM
soviet infantry system is darn confusing. the infantry system that soviet use, almost similar wehr's in vcoh. cheap troops designed to be replaced later by better infantry squads. but it is implemented like US infantry system. Global upgrades means they more or less perform as a generalist infantry squad, which then contradict their initial design, while elite infantry call ins supplement infantry AT or increased AI capabilities. this is alot like US riflemen + rangers/airborne. except then US rifles had BARs to deal with german infantry. so now I cannot replace these guys for better infantry squads because I need their abilities. yet while I retain them, they become massive manpower sinks because of their utter uselessness in combat after using their abilities. for a 240mp unit, this is quite unacceptable. so what is the front line infantry for soviets then? a gimped conscript squad that cannot dps? or expensive elite infantry call ins? In: COH2 Balance |
Thread: Is it bad to use assault grens?30 Oct 2013, 10:36 AM
just spam it until u play against better players who understands the apparent weakness of assault grens. i fear good gren players more than assault grens In: COH2 Gameplay |
Thread: PPsh Upgrade29 Oct 2013, 06:15 AM
penals are in a very tricky position, 360mp is too much to shell out for them. would like to see them get either 1.5 armour for 360mp or stay where they are for 280mp. so a t1 players can infantry spam with penals as dpses. In: COH2 Balance |
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