Hell, even I bought AssGrens. But no more. Not doing it.
As a soviet player, i actually like going up against Assault grens. for once, T1 is actually useful against this doctrine. access to m3 for some good mobile, long range firepower, pop in a penal flamer against heavy assault gren spam to dominate or a guards unit to deal with overzealous halftracks and scout cars. for once, i dont need to worry about panzerfausts.
as for new commanders, i think they are extremely badly designed; an obvious case of trying too fucking hard to come out with something new and refreshing but instead the game is becoming too arcadey(tiger baneblades and free vet).
the design is totally off for elite tanks. what tiger aces should have been is that they should be no different from their normal counterparts stat wise, but have unique abilities that improve the tank's efficiency.
for example, camouflage tank, the tiger cannot move in this mode but gains 1st shot bonuses(100% crew shock, extended shooting range, not sight). other round variants such a s HE, experimental tank rounds, incendiary shots, stun shots or something.
instead, what we got is a ww2 baneblade.
same with soviet industry tactics, the key feature of the soviet production was that they were able to replace tank losses with even more tanks, not even sure why allied fucking war machine ability was not included in this commander. instead we get free fuel conversion ability. whoever thought of that should be ashamed, the people that approved it should be fired.
there's just so much more design direction that they could have taken, but they just have to bust it and go with the most arcadey ones.