I'm thinking of trying a new strat tonight with my 2v2 partner where we both go T2, get a flak truck, go armor commander and then spam Wolverines to try and win before anything heavy comes out.
Not sure how it will work CP timing wise but if it's good I'll have to report back in.
not sure if its a good idea. wolverines are pretty crappy. armour company is quite bad on its own.
- assault engineers are easily focused down and does nothing most of the time except spurt a stream before having his fuel tanks exploding and dying in a glorious fiery death
- elite vehicle crew does nothing.
- wolverines are soft, only 50 range and easily hunted down by things that they are supposed to counter. better off saving those fuel for major and jackson instead which outperforms wolverines in everyway.
- sherman dozer has nothing great going for it other than its anti infantry power, which a regular sherman performs just as well. its abilities are rather, novelty at the moment i suppose, never had a need to use them.
that said, all armour company provides is to skip tiers and save the 90fuel from the major. you are better off teching that major, choose airborne or infantry which actually gives abilities and units that can supplement your army.
mht is invaluable with lieutenant -> major for fast shermans.
airborne has pathfinders to snipe stuff and increase sight range, quite useful.
priest is amazing against static players who get 2 infantry support guns and camp around their building with the flak gun. as well as against wehrmacht players that go heavy support teams, t2 -> tigers.
not to mention browning LMG unlock saves u from BAR unlock cost and gives u a better gun anyways.
while paras come with dual LMG that can royally fuck infantry at range.
and with 57mm drops and HMG drops, it gives a nice flexibility since u dont need both the captain and lieutenant to gain access to these weapons.