i think they need a small drop in close range dps, apart from that they barely outshoot volks at range. it is their point blank that really rapes other rifle units hard.
that said, 60muni for a single bar is kinda expensive aint it?
Profile of wongtp
Post History of wongtp
Thread: Riflemen eating Volks!1 Jul 2014, 10:53 AM
In: COH2 Balance |
Thread: Official Obersoldaten OP Thread1 Jul 2014, 05:24 AM
veteran infantry and whatnot mean nothing when there's so much dps coming from them and their tankiness. arty works fine but they can do the same, closing into them would get my guards shredded in seconds. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread1 Jul 2014, 04:50 AM
they can keep their armour, but remove that received accuracy or vice versa. mg34 and irstg needs toning down and it is good to go with a price decrease. PRICES do NOT justify if the unit should get dps of high heavens. old tiger ace was a fucking prime example. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread1 Jul 2014, 03:58 AM
what, where in the hell do u a move with soviets. do that and u get owned by sturmpios. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread30 Jun 2014, 10:59 AM
their ease of use already warrants the hefty mp cost, there's no need for them to over perform in any sense. look at that stats, 400mp should be pretty much a gren squad + lmg42. but what we got is twice the firepower, 25% more armour, able to vet up to high heavens and bonus to retreating infantry. now look at shocks. 440mp for a melee unit, only useful at extreme close ranges. how are these 2, actually comparable in the 1st place. one is balantly overpowered, while the other has rather limited applications. they may be weak against tanks and what not, but u dont send these guys out alone. u send these guys with volks where they shine the most and volks covers the anti vehicle part. some of you guys need to take down ur nazi tinted rose glasses and look at things more objectively. In: COH2 Balance |
Thread: Let's check balance30 Jun 2014, 06:05 AM
I'm thinking of trying a new strat tonight with my 2v2 partner where we both go T2, get a flak truck, go armor commander and then spam Wolverines to try and win before anything heavy comes out. not sure if its a good idea. wolverines are pretty crappy. armour company is quite bad on its own.
that said, all armour company provides is to skip tiers and save the 90fuel from the major. you are better off teching that major, choose airborne or infantry which actually gives abilities and units that can supplement your army. mht is invaluable with lieutenant -> major for fast shermans. airborne has pathfinders to snipe stuff and increase sight range, quite useful. priest is amazing against static players who get 2 infantry support guns and camp around their building with the flak gun. as well as against wehrmacht players that go heavy support teams, t2 -> tigers. not to mention browning LMG unlock saves u from BAR unlock cost and gives u a better gun anyways. while paras come with dual LMG that can royally fuck infantry at range. and with 57mm drops and HMG drops, it gives a nice flexibility since u dont need both the captain and lieutenant to gain access to these weapons. In: COH2 Balance |
Thread: Current WFA meta.30 Jun 2014, 05:47 AM
i'd like to have the US HT and pack howie swapped over. this way the lieutenant tech is all about infantry, infantry support and forming a static defensive line. HMG, pack howie and utility cars, comes early but early armour can really fuck them over without bazookas. as for the captain, the HT becomes the backbone of his tech, providing good fire support and all his other unlocks are there to support the HT from getting screwed over by light armour. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread29 Jun 2014, 12:10 PM
got ir stg obers are fricking insane. In: COH2 Balance |
Thread: Use of Para Callins: FJ's, Pathfinders, and US Paratroops29 Jun 2014, 04:09 AM
same sentiments with cyridius. paras are basically a more expensive riflemen squad without all that extra goodies like smoke and AT nades. for 380mp, they are just not worth the buy. unless they went panzerfusilier spam, that LMG upgrade might be worth something. thompsons in general, turns them into shock troops. but against usually overwhelming german firepower, closing in is rarely an option, staying at range and in cover, relying on support teams and grenades is still, the best way to engage infantry combat. they could bring in more utility skills like the dreaded sticky bombs or just a regular conscripts AT nade. airborne tree is mostly for the pathfinders with their capability to snipe stuff at range and to skip tiers with 57mm or HMG drops. on the side note, i miss pershing and calliope. In: COH2 Gameplay |
Thread: American blob28 Jun 2014, 15:24 PM
back to basics guys, mg + infantry combos. US are pretty easy to get locked down by multiple mgs, more over they lack the necessary early game counters to a support team heavy playstyle. only until they pop up with a pack howitzer or a mht then they can start breaking ur lines. anything before that is usually quite a mp bleed on rifles. honestly, panzerfusiliers and volks spam strategy is more potent than rifle spam In: COH2 Balance |
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