lol, ok, but that was my reaction to this feature. How this thing will be implemented? There will be a limit on how many "Intelligence Bulletins" a player could use per game?
This was one of the more surprising aspects of the day as I certainly hadn’t heard anything about these before.
Intelligence Bulletins were explained to us as pamphlets that were given out to troops to explain various things, such as the weak points of enemy vehicles like the German Tiger tank. These served two purposes, firstly to allow troops to effectively engage a given vehicle but also to encourage them that the enemy was not invincible and could be beaten.
How this is being implemented as a gameplay feature is in the form of various individual power-ups that a player can unlock by various gameplay actions. The example we were given (Not necessarily a finalised in-game example) was that when a player had successfully destroyed twenty Tiger tanks with anti-tank guns they would unlock a powerup that gave their anti-tank guns a bonus against heavy armour. Other (possibly theoretical) examples I was given were giving your troops more resistance to artillery or various other damage reductions or bonuses for some or all of your army.
Though we weren’t able to use these ourselves they certainly sound interesting. I was able to confirm with a Relic developer that all of these unlockable Bulletins are achievable solely by playing the game and that none need to be paid for, though having unlock conditions do suggest that certain ones will be much harder to get hold of than others.