Additional criticals:
Similar to abandoning vehicles with critical hits,
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_ABANDON, 0)
You can also apply other critical hits before doing to abandon, e.g.
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_DAMAGE_ENGINE, 0)
A few more critical hits:
CRIT.VEHICLE_DESTROY_ENGINE
CRIT.VEHICLE_DESTROY_MAINGUN
VEHICLE_LIGHT_DAMAGE_ENGINE
About health (health amount in %):
EGroup_SetAvgHealth(eg_vehicles, 0.4)
