I like your first suggestion a great deal. The exact UI/UX implementation would need some work but that doesn't at first glance seem like a huge issue to me.
I'm a lot more skeptical of your second suggestion. I can easily see this being frustrating for players for whom this system would consistently increase their retreat time and therefore decrease the up time of their squads.
I can see your reasoning, but I don't agree that the benefits outweigh the costs. That being said, I wouldn't be opposed to seeing something like that being tested. I just don't see it as an unambiguously positive change like your first suggestion.
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