The general idea of redefining T1 is appealing, but I don't think that it is necessary or should be done at this point. T1 builds were the meta in a strong SOV faction before Conscripts got their Mobilized Reserves buff. And Penals were totally fine by that point. Just because Conscripts now got slightly overbuffed it does not mean that Penals suddenly are bad, they are just cost inefficient compared to Cons. As soon as Cons are back in line, we will see both Tiers again.
To the specific suggestions:
I agree with Katitof on the M3. Utility would be nice, but SOV has already a better scout in the form of the T70 that scales alright into the late game.
I suggested a sniper movement nerf some time ago although I would not be as drastic. 10-20% will probably be fine, and a second model not needed with this. Overall I think this change could be out of scope and cause a lot of issues for balancing.
The Penal change I really do not like. 6 men flamer should only be an exception, and it is not needed since SOV already have a flamer squad that can be merged into. I know that it is meant in the context of the reworked T1, but I think this whole idea is out of scope and could break SOV for good or bad for a long time. Also it could lead to a less diverse and more boring SOV faction. When Cons are fixed, there will likely be two quite different play styles depending on your teching path. This could all be destroyed by your suggestions.
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#Steam AliasWL%Streak
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