Any idea why soviet some sort of doctrinal infatry call-in in most of their commander? Any idea why some of these call in infantries are some of the most cost efficient units? Any idea why most of the Soviet stock units do not excel in anything? It could be pure chance on hand or it could design...
Not if the rifle that is suggested has great DPS in all ranges allowing to beat early stock axis infatry in all ranges. Shock troops are great only if and when they can move in close, with the suggested weapon Penal would dominated in all range and that is bad design.
What do you think would happen in the game if axis suddenly had T1 access to P.Fuss that come with 6 G43 (no At grenade)?
Creating 6 men stock units that are very good in all ranges will create more problem than it will solve. Penal should either use SVT and be average (close) very good (mid) average (far) or bolt action rifles and be average average very good.
At least that is my opinion.
Flamer and LMG are both weapon upgrades but the similarities end there...Flamer are weapon designed to deal with cover and garrison. Why you insist in this? If penal need a new role they need a new role regardless of what their previous one was...
having duplicate units in the doctrine is not unique. Fallschirmjager is an alternative to the ober. stormtrooper is an alternative to the panzergrenadier. The croc is an alternative to the regular churchill. The wehr mortar HT is an alternative to the regular wehr mortar
Just because the faction have access to a possibly stronger doctrinal alternative, it doesn't mean the non doc version needs to be weak. The regular wehr mortar is still quite good even if the ht mortar outclasses it.
To say that penal is weak because that's the way it's intended is just affirming the consequent. The effects alone is not enough to prove the cause to true, unless it's the only cause. The penal could be weak just as due to balancing error.
base Penal lack abilities like the rifleman's smoke or even the conscript's oorah. Their firepower is their main draw. Going t1 also put the soviet in a slight resource disadvantage due to the cost of the building itself.
the intent of the boost is to allow the Penal to fight the grenadier on roughly equal ground before the upgrades arrive. 1.4 is number that might or might not work. I believe it will work and am willing to test it.
Any one who ever buy a flamethrower for their sapper, pioneer, sov engineer, or US rifleman will easily see the boost in damage, even against unit out of cover. That boost in damage easily qualify the flamethrower as an anti-infantry upgrade as well as an anti-garrison upgrade.