ost: 3 seconds
sov:4 seconds
brits:3 seconds
the soviet sniper is really the only one that can have a 6 seconds recloak time and still be usable.
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Thread: Relic please!! Sniper cloacking time19 Sep 2015, 08:08 AM
In: COH2 Gameplay |
Thread: The AEC armoured car19 Sep 2015, 05:09 AM
it is unrealistic to just tell people to get vet 1. It was the same exact problem that plagued the stug for the past 2 years. The base unit must be balanced first without just assuming it's going to have vet1. Having TWP didn't made the old stug useful and having the disabling shot is not going to make the AEC useful. In: COH2 Balance |
Thread: LeIG Support Gun range not needed19 Sep 2015, 04:44 AM
the LeIG never had the ability to retreat. it rarely needs to anyway. In: COH2 Balance |
Thread: Blobbing is back19 Sep 2015, 04:35 AM
personally I don't think the veterancy was the problem. Grenadiers were only as scary as they were because of lmg and long range rifle grenade. all the rifleman needed was a price decrease to the bar. It should be obvious to anyone that the base rifleman is superior to the base grenadier. The rifleman's deficiency was purely due to the under performance of the bar. In: COH2 Balance |
Thread: The AEC armoured car19 Sep 2015, 00:36 AM
It is well priced now. 50 fuel, and it has better pen than a puma as well as a great vet 1 that helps it scale. Maybe a slight armor buff, but I think its good as is. it is not enough that the AEC is good for its price. The british need a good light tank hunter. With the PIAT as inaccurate as it is and the british lack of reliable tank snare, they need to use the AEC (or the bofor) as flank protection. Right now the AEC is a dead end investment that become useless as soon as the first ostwind or pziv hit the field. In: COH2 Balance |
Thread: The AEC armoured car18 Sep 2015, 20:34 PM
the ostwind have one of the fastest turret in the entire game. It can rotate 120 degree(?) per seconds. it's next to impossible to "flank" it. the AEC's tank snare is also vet1, and given its poor performance against infantry there isn't really a lot of targets for it until the tank arrives. The AEC have poor scaling ability. It's basically the puma without the 50 range. The AEC/bofor serve the important role of anti-vehilce unit, they need to be a good investment. PIATS are too innaccurate against moving tanks and the british lack a tank snare. They need to use the AEC or bofor to defend against early tank or vehicle. It dies to a minimum of 3 scout cars, not 2. scout cars are not a good comparison for a unit except as a a baseline. It's one of the most fragile vehicle in the game. In: COH2 Balance |
Thread: Volk throw their incendiary grenade too quickly18 Sep 2015, 20:25 PM
the counter point of grenade and grenade dodge is one of the mainstay of the game. Volks should not get an undodgeable grenade, it's breaking the rule. In: COH2 Balance |
Thread: Blobbing is back18 Sep 2015, 06:38 AM
The problem with rifleman previously was their overpriced bar. Their veterancy was decent previously and didn't need the buff. conscript is another matter since they lack upgrade. PPsh and PTRS don't count. In: COH2 Balance |
Thread: Volk throw their incendiary grenade too quickly18 Sep 2015, 06:34 AM
The new incendiary is next to impossible to dodge. It explode on impact and possess a fast throwing animation (technically speaking a short wind up). By comparison the soviet Molotov have a long and obvious throwing animation. They need to add back the timer to the volks' incendiary grenade. In: COH2 Balance |
Thread: Should Sov and Ost have Forward Retreat Points? 17 Sep 2015, 05:37 AM
both the ht for USF and UKF are locked behind DLC commander. USF ambulances lack the ability to reinforce in enemy territory, and are fragile and slow. SOV and ost HT can survive being near the frontline and provide reinforcement in neutral or enemy territory. The forward assembly is a giant paper target and frankly the 300 mp upgrade is not worth it. It's too easily destroyed for the upgrade to be worthwhile. At least the medical truck is durable. In: COH2 Balance |
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a game where we all went brits to test how the new AEC workby: Firesparks map: Steppes10-3,002
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