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Thread: Introduce caches in OKW20 Nov 2015, 11:12 AM
add back in resource distribution instead. The ability should decrease your manpower in addition to the usual fuel/munition. In: COH2 Balance |
Thread: Balance Preview Patchnotes20 Nov 2015, 10:39 AM
it is nice to play a german faction with infantry capable of facing the allies without being overly reliant on mg. However, the wildly different scaling between the rifleman and volks is going to cause a headache. the rifleman with vet3 leave volks in the dust. In: COH2 Balance |
Thread: *Relic* OKW balance preview mod v2 feedback20 Nov 2015, 10:14 AM
mills bomb, pineapple (regular and cooked) = .62 second volks stick grenade/ incendiary grenade = .25 seconds. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch20 Nov 2015, 01:21 AM
off map arty that are tied to specific doctrines. A faction can't be that overly reliant on the doctrine they pick to get access to such an important part of any army. it get boring playing specific doctrine time after time just to get decent artillery. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch20 Nov 2015, 01:09 AM
the tommies artillery are barely artillery. it require getting within grenade throwing distance to throw a obvious red smoke and then waiting forever for the weak shell to come down. the sniper artillery is barely better, seeing as how you need to risk getting a vet1 360 mp unit. In addition, the sniper artillery is getting removed from the sniper in the preview as well, so it's down to the tommies artillery. People complain about the british's direct combat unit, but then ignore their lack of artillery. Their breakthrough tank (churchill) is getting a heavy price nerf as well, so all the british are really good for at this point is defend, defend, and defend. The british is going to need decent artillery if their combat unit keep getting nerf after nerf. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch19 Nov 2015, 22:03 PM
it's not what we expect from emplacement, it's what we expect from artillery. It's a fact that the british's main "artillery" are either the mortar emplacement, the bofor ability, or the tommies artillery. One of the biggest responsibility of artillery is to shell enemy position. Putting the british' artillery on emplacement force the british into a defensive posture with little chance of attack. it's irresponsible to say that the british's main indirect fire are tied to emplacement and then tell us not to use those indirect emplacement offensively. Either the british need a non-doc mobile artillery or the mortar emplacement and tommies artillery need some drastic change. In: COH2 Balance |
Thread: Balance Preview Patchnotes19 Nov 2015, 12:49 PM
I also would like to see a increase in vet 4-5 to make them better and justify their longer time to reach. the game is already plagued with vet3 terminator rifles. I am not thrilled about vet5 terminator volks/ober/whatever. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch19 Nov 2015, 12:38 PM
Lol rip Anvil, pointless nerfs for zero reason heavy sapper might be immune to small arms, but the lost of speed is critical. it make them vulnerable to mg, artillery, tank crush, etc. You also lose the ability to soft retreat. It's a very big combat nerf. it should really be 30 mu max. new volks easily trash the new tommies for cost. The lee enfield's rof out of cover was increased slightly but the lost of 2 damage easily override that small amount of buff. There's also the lost of received accuracy bonus as well. going from .80 to .90 is pretty huge. 6 pounder have the same rof as the pak40. an artillery attack that require you to get within 20 range of an enemy hardly count as artillery. It is also so painfully obvious and slow that any player can easily move out of the way. Even against the OKW the shell do too little damage to be useful. You're just draining munition and MP in an attempt to use it. AT squad is dlc Commandos cost 500 mp to call in, even if their reinforcement price is 35mp. The 150 mp for the glider is way too much. The call in price should really be 410mp Static emplacement doesn't fit coh. Trying to build a mortar or bofor anywhere near the enemy front is going to get the emplacement focused down pretty quickly. Wasp are fragile while the croc is DLC. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch19 Nov 2015, 11:04 AM
If the churchill is going to cost 540 mp 180 fuel, then its armor need a boost. In: COH2 Balance |
Thread: Balance Preview Patchnotes19 Nov 2015, 08:11 AM
OKW doesn't have any fuel base unit(bren,ambulance), upgrades (nade, weapon rack, squad size), or buildings (wehr and sov tiers) to worry about. Everything they need for the first 5-6 minute is right there in the main hq with no fuel cost. In: COH2 Balance |
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