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Thread: Volks pop cap 5, IS (5men) 10!!! Is that right?!6 Dec 2015, 05:41 AM
pretty sure the volks cost 6 pop and the 5 men tommies cost 8 pop In: COH2 Balance |
Thread: OPKW nerf.6 Dec 2015, 05:08 AM
as you said, the USF's main (and probably) sole advantage over the OKW are the rifleman and the .50cal. In virtually every other aspect the OKW is either equal or superior. In your build, the USF noticeably lack LT, and therefore no .50cal either, so the sole advantage is really the rifleman. By comparison the OKW have gotten everything, including the Tech require to build a King Tiger. and really it's the terminator veterancy on the rifleman that keep them relevant. The OKW volks is stronger now and they also have access to Ober as well. unless the rifleman get captain America serum at vet 3 something else needs to be done. I hate the terminator veterancy to begin with but it's really their only saving grace at this point. Personally I think if Relic either increased Volk Shrek Cost or introduced a slight Muni penalty (maybe somewhere halfway between old penalty and 100%) that OKW would be less obnoxious. The only real issue I have with it now is that every game feels like the number of Shrek volks reaches some critical mass if the game drags on too long and it makes Allied vehicle play too difficult. Not to mention the buffed Volk AI makes it more difficult to counter a Volk blob with infantry. I would rather they remove the schreck and replace it with faust. In: COH2 Gameplay |
Thread: Rework Volksgrenadiers&Sturmpioneers6 Dec 2015, 02:53 AM
Schrecks would be delayed till t4 then which is too late. In addition the vet bonuses and abilities don't make sense for that. Obers are hard counter for infantry, I don't think they be made into a hybrid abomination. panzergrenadier basically have the same problem. It's also the same problem that keep panzergrenadier schreck blob from becoming too strong. and the flaktruck isn't that late. in between the puma, raketen, and faust I think the okw will have enough for use against early vehicles. Even the luch is useful as a meatshield against the t70 and the stuart. Yes the t70 and stuart will win against a luch, but the luch is durable enough to serve as meatshield. That 400 hp takes a while for the t70 and stuart to burn down. In: COH2 Gameplay |
Thread: Rework Volksgrenadiers&Sturmpioneers6 Dec 2015, 02:44 AM
good of you to make it public, but I wouldn't encourage him.
just stick it on the ober. naturally the schreck exclude the vampire or the lmg34.
actually 4 x stg44 is a bit too much. I think just 2 or even 1 is good enough. faust should come by default. In: COH2 Gameplay |
Thread: The AEC needs a buff6 Dec 2015, 01:00 AM
The puma will win in a 1v1 fight against medium tank. that extra range and acceleration makes a big difference. The sad fact is that the OKW have one of the best light tank hunter in the game but rarely use it because they just spam schreck. Meanwhile, the british have one of the worst light tank hunter in the game combined with the PIAT that can't hit light vehicle. "it's not a whole lot worse than a 222" is pretty faint praise. We are talking about one of the cheapest vehicle in the game. In: COH2 Balance |
Thread: The AEC needs a buff6 Dec 2015, 00:34 AM
in a perfect spot vs which one of the faction? The AEC is good against maybe two units in the entire game, the 222, and maybe the luchs. It doesn't have the AOE or the coaxial to kill infantry and lack the acceleration and range to take on medium tank. In: COH2 Balance |
Thread: RIP Rear Echelon :'C6 Dec 2015, 00:31 AM
the rear echelon did get a buff to their damage. https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/edit#gid=0&vpid=A1 their m1 carbine are now actually better than the mosin on the conscript and on par with the penal's svt40. In: COH2 Balance |
Thread: The AEC needs a buff6 Dec 2015, 00:25 AM
let's not get side track. The whole doc vs non-doc argument doesn't apply to okw puma vs brit aec anyway. In: COH2 Balance |
Thread: Probably the real problem with OKW5 Dec 2015, 14:09 PM
there's also another benefit from the king tiger being a call in instead of built, instantaneous build time. Once you have enough fuel you can call it in right away. even if the call in start on recharge, you will effectively run it down waiting for the 260 fuel. In: COH2 Gameplay |
Thread: Probably the real problem with OKW5 Dec 2015, 13:59 PM
I would rather they nerf the cannon on the king tiger. It wipe far too easily. In: COH2 Gameplay |
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a game where we all went brits to test how the new AEC workby: Firesparks map: Steppes10-2,802
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