Makes no sense Churchill can hit Panther for same 160 damage due to Panther poor rear armor. If you watch the KV1 hull down vs Panther. 100 pen vs 260 armor, and it was ugly for Panther. Showing some stats are better than others.
I love it when wehraboos cling to the total RNG that was Tightrope's Hulldown KV-1 showcase as 'evidence' of Panther being 'weak'. If you even park the panther in front of the KV like that you deserve to lose it.
More on-topic, I'd also favor a nerf to AT performance.
What exactly does hit the dirt on cons do?
Instant yellow cover, it doesn't stack with normal cover so its usefulness falls off lategame but is still good for holding onto VPs
that's the point luch vs t 70 has the same relationship that ostwind vs centaur have, but at least the centaur can't out speed ostiwnd and have better AI
Consider the timing as well, then. the T-70 comes around 60 fuel later than the p2 and gets countered by the Puma which shouldn't come too long after the T-70 hits the field.
New 7th men upgrade request is……too bad
How about——T3 have a Tech Upgrade,no need other request，after upgrade Consript unlock assault package ,80 ammo for 7th men and 3xppsh and No tech request grenade,remove in cover buff and reinforcement cost reduce
Replace Commander ability Consript PPsh package by DP package,Consript can upgrade 2x can't drop DP,Penal can upgrade 2x Moving shot DP
so all this make them now op compared to other faction in this point.
you can´t power up weakness and forget all other stuff from this faction.
Now hold on a minute there, buster, you're trying to claim that brits are OP so we can't buff maxim, please provide an actual soviet example of why the maxim being buffed/redesigned would magically make soviet T2 OP, what is strong about it? Its support from worst T0 infantry? Mediocre mortar? Okay AT gun that gobbles up munis for a chance
to kill infantry? What's the big overpowered picture here?
Thread: IR Ht8 Aug 2019, 17:33 PM
intel is certainly not useless. look at streamers who are CONSTANTLY looking at their numpad0 map, that showing more than just what your units can see is terribly powerful.
it was one of the reasons i used the old sturmtiger commander actually and one of the reasons the new overwatch commander is so strong. its an overlooked resource that allows one to take their game up a notch. for 200mp and 5 fuel knowing where your enemy is trying to flank and with what is incredibly powerful. it would be the same as now, just the player would need to look at their map instead of just to fog of war
I never made the point that the IR HT wasn't OP, I have no idea why you're clinging to something we both agree on, but I still think Detect Vehicles is pointless, you can just as easily hear them in the fog of war instead, and it's not much more micro-intensive.
Thread: IR Ht8 Aug 2019, 16:39 PM
Cause infinite recon for 200mp and 5fu is useless....
Now you're just purposefully misinterpreting the context, of my reply. The rocket arty and tanks are useful compared to the Vehicle Detection ability which is completely useless.
Thread: IR Ht7 Aug 2019, 18:41 PM
For some factions heavy tanks take up a whole slot. Or rocket arty even.
Of course, the difference here is that the rocket arty / heavy tank is actually useful.
1. The B4 has some serious kill counts (included several tanks and a tone of squads/ models)
1.1 B4 really hit more than it misses (even 1model kill should be a succes(only a little but it is))
2. The lefh needed much time to kill the B4s. (von failed to repair them// to countered first the lefh with same barrages)
3. Satchels did really GREAT work all the time in this game (and hundred thousand of other games)
4. Von lose because played vs one of the best player out there: paul
Now you're literally saying it should perform worse than the other two howitzers in the game, despite being more expensive and only in a single doctrine, and highly RNG dependant. The B4 only killed (finished off) the Jagdpanzer, the P4 survived and had to be finished off by penals.
Great in what sense? pushed the vehicles off because they were snared? any ol' AT grenade could do that. only a single AT satchel ever actually achieved a kill, and Von didn't have the capacity to follow up on most of the satchels that he did land that match.
Speaking of B4 to weak or only Meme unit:
and for the all the players(and katitof(who dont play this game)) out there which think satchel is useless and has no usage because good player will avoid them easily:
(yes..its the same replay...but both theories from some ppl will show: its BS. B4 is strong. Satchel is strong. If u think its not: its l2p issue.)
I want you to rewatch that replay closely, look at how many shots his B4s fired, look at how his B4s were countered by the LefH artillery despite the latter being outnumbered, look at the fact that whenever the Pz4s got satchelled, they dived, there's also only one occurence of a satchel landing before the vehicle took sufficient DMG to be snareable by regular snares anyway, and it was on the slow, fat KT. The satchels are fine because the penals are otherwise trash AT infantry against anything above light vehicles, and are also your only non-vehicle based AT if you go T1, unless you backtech or go for the 45mm AT gun (lol).
Also consider the bigger picture, VonIvan probably could've actually won if he wasn't too busy memeing with the B4.