Short "Hit the Dirt" ability
For 20 muni, all Maxim crew members will hit the dirt, taking 20% less damage, incoming acc and suppression for 6 seconds.
Would be useful when flanked or if player needs to stay under mortar fire a few more seconds.
Profile of Bulgakov
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Let's keep it constructive
Post History of Bulgakov
Thread: Contest: New Maxim vet1 ability5 Apr 2017, 13:57 PM
In: COH2 Gameplay |
Thread: OKW's early game over-dominance5 Apr 2017, 13:46 PM
You respond to questions with answers, not stupid questions. Yes, but you respond to stupid questions with stupid questions to show how stupid the original questions were. Your questions were stupid. You should play lots of OKW and see how much advantage they have early game. Post some replays for us where you show how AWESOME KILL MACHINEZ they are, as you described. But you can't. 'Cos they aren't. In: COH2 Balance |
Thread: It'was our last game, i'm so sad.1 Apr 2017, 19:34 PM
"We hated losing vs OP Allied BS, so preferred allies for the easy wins. We enjoyed cheesing through games with maxim spam, allied light vehicles and Brit offmaps. The weak Axis units like Stukas, Tiger, MG42 did not offer us an unfair advantage." There, fixed it for you. I dearly hope your announcement wasn't an April fools joke. Your utter blindness to blatant imbalances regularly led to threads being derailed. Go and never return. Bye In: COH2 Gameplay |
Thread: Is it possible to fix maxim spam before GCS?18 Mar 2017, 13:50 PM
"break" is a strong word. It would just be a change. The change would be to improve gameplay. Choosing to not make a change because "that's how it was planned at the start" is nonsense. OKW was designed as fuel/muni deprived faction. That was changed to improve gameplay. Nothing is set in stone, especially not irrelevant things like squad weapon model numbers. Don't fear the change, fear the imbalance. In: COH2 Balance |
Thread: Is it possible to fix maxim spam before GCS?16 Mar 2017, 18:46 PM
And 4 men weapon team is against basic design of the faction... Why? Because squads can only have 6 men? But they have 4-man partisans, 2-man sniper, 4-man engineer So it's not like god in heaven said "ONLY 6 MEN SOVIET SQUADS!" If 4-men solves the issue, it should be done. In: COH2 Balance |
Thread: Next Balance Scope should be Tank Balance1 Mar 2017, 11:23 AM
1. by improving the Sexton, you guarantee maphack + great arty 2. If US player goes for Priest and UKF for Sexton, they will then have 2 great arty pieces + maphacks. In: COH2 Gameplay |
Thread: Some QoL suggestions28 Feb 2017, 16:00 PM
Just wanted to say the patch looks really nice. Considering the limited scope, I think you guys have done a lot to improve the game so thanks for all your efforts. Looking forward to playing it when it goes live! In: Lobby |
Thread: Raketen camo needs to be changed25 Feb 2017, 16:05 PM
Well I want to say a few things, I figured some of you would try to derail this thread, but I didn't think it would be pretty much everyone. When everyone disagrees with you, that's the point to concede you may be wrong. In a game currently dominated by allied light armour, I'd say the Raketen needs all the help it can get. PS - Disagreeing does NOT equal derailing. #datbias. In: COH2 Balance |
Thread: Tactical support regiment (aka Arty cover clutch)8 Feb 2017, 19:25 PM
Just compare twarty cover to Ostheer and Soviet versions. Light artillery barrage, lol. Incendiary barrage, good but hardly in the same league. It's a ridiculous ability and needs to be toned down. I don't care if they town down everything to Ostheer and Soviet level In: COH2 Balance |
Thread: Poll: The Land Matress1 Feb 2017, 19:24 PM
Every new day, new nerf allies topic? Yeah, 'cos there's a problem. Compare Ostheer and OKW infantry to brit and US infantry Compare Ostheer and OKW offmaps to Brit offmaps. Brits' are a hundred times better. Compare allied indirect fire to Axis indirect fire. The allies are too strong. The stats show it, the tourney results show it. Wake up from your hardcore bias. In: COH2 Balance |
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Latest replays uploaded by Bulgakov
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Rewind 2v2: Bulgakov&Mr.Osa vs Sturm Pony & Sieg Pony m2by: Bulgakov map: Crossing in the Woods1-765
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Rewind 2v2: Bulgakov&Mr.Osa vs Sturm Pony & Sieg Pony m1by: Bulgakov map: Crossing in the Woods1-808
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