Yeah, raketenwfer with shrek volks near it. It will mean you lose a bit of map control but 2 hits from pueppchen or volks and it's m3 out.
Recommend not using pueppchen in house. Flamers will mean you can't recrew it, plus if it gets to vet, the camo ability is more useful than garrisoning.
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Post History of Bulgakov
Thread: OKW VS Red Army?1 Jul 2014, 09:40 AM
In: OKW Strategies |
Thread: effective OKW strat 1 Jul 2014, 09:34 AM
How does it work against the Flak halftrack at 5 minutes? In: OKW Strategies |
Thread: Jagdtiger is broken1 Jul 2014, 08:36 AM
Could be considered OP in team games. Like a giant Railgu shooting through everything But it can only be nerfed after ISU is fixed 'cos that is still broken too. OKW was nothing else to combat it. Pueppchen vs ISU ^^ KT isn't an option either - Sovs can get 2 ISUs for the same price OR kite the KT, which is slow OR use the stun ability then bomb the KT OR etc etc. In: COH2 Balance |
Thread: Point Forward Retreat advantage for the USF / OKW1 Jul 2014, 08:32 AM
You're right, thanks for the correction As someone has pointed out, the reinforce cost does mean they take longer, it's something to bear in mind when playing for or vs OKW. In: COH2 Balance |
Thread: MG341 Jul 2014, 08:28 AM
Hey Heini, I almost always agree with you but here I think he has a point about the win-streak statistics. Any faction/combo which has a much larger amount of long win streaks is likely to be overpowered in some way. to use an extreme example, if a bug made vet1 riflemen unkillable and the bug wasn't fixed for a month (possible with relic ) this would be represented in the streaks with huge US streaks / win rates. Obviously we don't have anything so drastic BUT there is evidence to say there is a US advantage over the axis. (of course, it could be because the US is simpler to play and people are still learning how to properly handle OKW) Anyway, this doesn't mean that the OPs complaint about MGs is correct. I like the MG34, if it's kept behind your other units it can help a lot. But he's right that the suppression sucks compared to Maxim. In: COH2 Balance |
Thread: OKW and US AT nade : What the hell ? 1 Jul 2014, 08:20 AM
I'd rather have them all homing. That was people can't rinse the hell out of infantry without being afraid of consequences. Take away the 100% hit rate and we're looking at tank crush spam. Anyone remember roos running around with impunity...? In: COH2 Balance |
Thread: Call-in Tanks1 Jul 2014, 08:19 AM
Or ISU, still the god of noobwar. The issue I think is having no strong non-fuel at guns. Puppchen is pretty good but it's not gonna stand up to t34 very well with its range and power. So you'll need 3 to beat the t34s (or 2+Jagdpanzer, which means you will have no panther for another 15 minutes). That leaves you very vulnerable to infantry and with no MG42 to suppress, it can all go bad very quickly. So, in short: Without MG, it's not feasible to build multiple pueppchens. Without multiple pueppchens, you cannot handle dual t34-85. Although I have to agree that the Jagdpanzer is very very nice AT. In: COH2 Balance |
Thread: Point Forward Retreat advantage for the USF / OKW30 Jun 2014, 15:17 PM
There is a delay time. OKW units take longer to reinforce than other armies. Also the forward point is a double-edged sword. It gives a good advntage of time but it's a big risk in terms of base-pin / artillery / mortars. If your opponent goes far forward - get two mortars. They'll kill a lot of inf and do good damge to the truck. In: COH2 Balance |
Thread: Current WFA meta.29 Jun 2014, 19:54 PM
+1 In: COH2 Balance |
Thread: Buy newest factions or else29 Jun 2014, 16:37 PM
I thought you were leaving the game? You promised! Or have you decided to stay and complain about how your gimmicky tactics don't work anymore? In: COH2 Balance |
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