Here are my ideas about the proposed changes:
Raketenwerfer: Personally i prefer the old one, at least it was good for ambush. The new one loses ambush ability, still lacks in range and misses a lot. Pak38 will be the best option to end this long lasting problem.
Obers: Can we move them to T1 and lock their MG upgrade behind either T2 or T3 and move IRHT to T3? They can arrive sooner and make T1 a mcuh more viable strategy instead of famous T2 start. IMO, OKW will be given a different early game with this change.
T3: Like UKF and OST, OKW can pay more to unlock heavy panzers. Increase the price of phase 1 to 150/90 (50/30 for heavy panzer authorization) and lock panthers and heavy call-ins behind heavy panzer authorization. Some may prefer medium tanks play (like what most OST players do) and place the T3 HQ inside HQ territory as it does not have flak gun.
Proposal: Can this HQ get an option to unlock panzer tactician say for 100/30 cost?
Falls: Its better for them to start with MP40, as it better fits within their assault role behind the lines. 4xFG42 upgrade can be tied to CP, who needs non-FG42 Falls when non-doc obers are unlocked?
** What about JT vet5 bonus? |
That's because it causes tank kills without these silly questions and problems, which shows taking you as example.
Be POLITE! It is not good to dictate your opinion using such words. Be a little bit logical and accept your opposite POVs.
Its almost always possible to get out of stuka's attacking range, but can you drive a damaged king out of IL2 bombing run?? |
Like Stuka Close Air Support loiter.
I did not know that Stuka close air causes engine criticals. Thanks for info. |
Should we really care that much about what happens in 3v3 and 4v4? This is a clusterfuck anyway.
Tankfest or arty pride march - who cares?
Yes, not all players are 1v1 or 2v2 players. Have you ever seen custom games?
Game belongs to all of the community, not only people posting in this forum. |
The Portrait of the new commanders see very different from the other commanders.
Suggestions:
A) Make the colors less "warm" so that they looks closer to original commanders.
or
B)Replace the portraits with the one's from unused commanders.
+1
Additionally, they should use gray background instead of blue. However, using unused portraits is a much better option. |
@Wittmann39 complaining that it's useless because it can't self spot? Self spotting causes enough problems as it is. If you want more sight range, spot for it using infantry or 222 as is intended. It is already exceptional against infantry and armour and can be called in instantly as soon as the heavy panzer HQ is up, what more do you want from this unit? A railgun? Laser point defense? XD
If you want it to self spot it would have to go up to 15 CP again. Which I'm not overtly against. If it comes out that late Self spotting could be considered but IMO it should go up to 12 CP anyway, especially if it remains a call in.
You just misunderstood my point.
I asked to remove the commander looking with his binoculares, as the unit got a normal sight now. It can get regular pintle mounted MG42 now instead of this iconic commander.
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Probably would need to make it cost 300 manpower to be honest its a mobile reinforce point which is much much stronger than stationnary one. It should just be fixed like all the other bugs lol. Let them some time.
I would like this idea. A forward retreat point unlock ability with either munition or manpower is fine. Using munitions for this unlock means that conscript will not take on to early game LMG42s.
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The commander of the Tiger Ace is useless now as it do not have an increased sight anymore.
Either get it MG42 upgrade and make the coaxial MG stats same as normal tiger, or make the commander visible only in spearhead mode. |
To justify the cost of incendiary rounds of ostheer mortar halftruck, it should get increased number of shells to saturate the area, 3shells may be OK. |
You ever used Ostheers SdKfz. 250 moratar vehicle? lol US version is OP as fuck. xD
Mybe some Allii fanboys should start playing Germans. Play versus your team and you will see. ;D
The solution is simple. Either one should nerf US one, or buff Wehr one to the levels of its US variant. Wehr MHT is more of a joke against US's. |