Profile of KyleAkira
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Thread: Do Falls need a DPS nerf?17 Dec 2015, 08:24 AM
The DPS range is good in all ranges, I think the role should be defined (maybe for short range). A green cover fall shooting from mid to long range is unbeatable. In: COH2 Balance |
Thread: Panzerwerfer?16 Dec 2015, 23:29 PM
It wipes squads and it's almost unavoidable. Sound isn't as noticeable as Kat or Stuka are, and all the rockets come in the first salvo with almost no scatter. Some damage reduce or scatter reduce would be fine. In: COH2 Balance |
Thread: OKW opinion15 Dec 2015, 10:10 AM
Won't work because caches still exist. The one or two extra points are irrelevant when chaches can be giving a team +48 fuel per tic. That means around 16 caches. 3200 manpower (equivalent to 12 squads or 800 manpower per player). Try that on a balanced game on early-mid and your team will have a disadvantage of 12 squads. I agree that caches can work on late game with no effect in your manpower but that's late game. The real problem is the lack of early-midgame on big maps. If you decide to spam caches in 4v4 the enemy will have a huge advantage and will cap more territory and probably will destroy some of your caches. I'd be nice to test that. In: COH2 Balance |
Thread: OKW opinion15 Dec 2015, 08:13 AM
Tie all the resource income from 1v1 to 4v4 the same and the game will be fixed. That's easy. Make the sum of all resources from 4v4 maps like the sum of all resources from 1v1 maps. At least make a try. I am sure what it makes the game unbalanced is the speed in where we pass from early to late game. In: COH2 Balance |
Thread: I'm saying Hello from France13 Dec 2015, 13:23 PM
Just a tip, you won't learn to play with A.I. It is better to go for automatch, ELO will match you with opponents of your level and you will grow up for sure. Buf if you have fun playing with computer it is fine. I personally find the potential of this game when playing multiplayer. In: New Members |
Thread: BPX vs White Hydra Game 212 Dec 2015, 16:28 PM
Is there any cast from this game? In: Replays |
Thread: Shrek and Bazooka should be more EXPENSIVE11 Dec 2015, 10:18 AM
I just would make the aim time for zookas and shrecks to be higher. atm when loaded the rocket can be insta fired, in that case a good tank micro would be great against these blobs, and that will make schreks more deffensive instead of A moving. I think guards PTRS take longer to aim&fire than a bazooka or a shreck. In: COH2 Gameplay |
Thread: Nerf OKW trucks structure hp.10 Dec 2015, 12:59 PM
Either increase the cost of the trucks or make them set up only at base. It's a very strong advantage for early-mid game to have a reinforce/heal/retreat point on a faction that now is balanced and have 100% income. It has healing (soviets for 250) reinforce (werh for 150 and 60 ammo) and retreat point (UK glider, or USF major that comes in mid-late game). Blobs retreating to mid map, reinforcing and pushing again is too hard to counter if you always have to get back to base to reinforce, heal and get back to the battlefront. Keep reworking OKW please. In: COH2 Balance |
Thread: Why didn't I know the Road to Kharkov map has changed a lot?9 Dec 2015, 19:01 PM
More open and better for automatch. Hardest to cutoff Fuel(I don't like that change) but overall is much better than before. In: COH2 Gameplay |
Thread: One4One Clan Clash Season 2 - Recap9 Dec 2015, 12:51 PM
Thank you for creating this tournaments. We really appreciate playing and watching the streams. In: News |
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