Hit the dirt
Hit the dirt in it's new form seems to me to be more restrictive since the only way to use it effectively seems to be to use it in cover (which requires the presence of cover) so that it stacks with other cover bonuses. For the stacked cover bonuses the trade-off is however immobility, the initial inability to break the state and less dps.
Suppression immunity, is quite powerful but underutilised by many. It can be used quite effectively to dislodge mgs (which can be seen as bad play and if that was the general perception, then it seems fair to remove it).
After more games:
The ability seems potent if paired with vet 3 cons. But then again, it's usefulness is almost entirely limited to cover.
IL-2
This ability seems weaker to me. While it wasn't very strong before, there was the occasional situation where it would deal massive damage to bunched up squads. The damage is so evenly spread now that the strafe does seem to cause very little manpower damage on the first pass.
After testing the ability in 2 1v1 games with little success, I tried to test some more with the cheatmod:
Even units in the open suffer hardly any losses even when standing still for an entire minute. I tested this several times with 3 bunched up cons in the open (no cover) and the strafe managed to kill 5-7 cons on average, if they remained the entire time in the zone (60 seconds). (I realised after some more 1v1s that testing against cons is of course quite unrepesentative with the exception of panzerfussiliers and osttruppen.)
One of the potential problems I saw was that a lot of projectiles collide with world objects (bushes, trees, buildings etc). I am not sure if this was exacerbated by the minimum range change. But overall the strafe seems a bit worse.
What does the tracking change do exactly?
After more games:
I still think there might be a problem with too many projectiles missing but it seems I was a bit unlucky in the initial games because cover seems to strongly influence the performance. I still think the ability is weak for its cost.
Where exactly is the changelog for the commanders?
Here you go:
https://community.companyofheroes.com/discussion/comment/272941#Comment_272941