Damnit I missed it, okay I guess it's fine like that though I'd still like to see OKW require a T1 -> T2 -> T3 tech route, I think it would be a nice parallel to Ostheer as they're the 2 axis factions and would allow OKW to be better tuned.
I'd also like to hear which of Miragefla's changes would improve 1v1s and what I didn't address, because as I've said I don't play 1v1 and I haven't watched as many replays/casts/streams lately.
-Fuel cost removed
-Experience gain adjusted to remain the same
-Fuel price from 40 to 50
There's also some other really nice changes that fix problematic 1v1 units.
-Setup time from 1.375 to 2.375
- 25% capture bonus removed
-Requires a Platoon Command Post to build Sandbags
-Now requires 5 command points to be unlocked from the Headquarters; no longer a call-in
-Build time of 1 minute from the HQ
Rifleman Field Defenses
-Now requires 1 CP
Also some sandbag delays which would be hopefully combined with the build time nerfs you proposed.
I think most people would be happy if mainlines lost sandbags altogether.