Where do you see this unit being post-patch? They're expensive as shit and when you get them into close-range they aren't great against infantry anyway because yes they can dish out damage but they can't take it at all. This unit is for harassment/field defenses in my opinion unless you go Feuersturm. Raketens, mines, panzerfausts, sturms - it's all just such soft as fuck AT until you can make the heavy fuel transition into T4. You're just playing with rng if you don't get a puma and I think it's bad design to be forced to tech that way. Sturms are also you're only form of detecting mines, you're only ability to heal without T2, and you're only ability to repair without going T3. It has too many different roles for being so expensive and fragile to be given the role of your AT now.
I realize I'm speculating the meta and I could be wrong too. If it were up to me, there would be an infantry unit in OKW's T2 so it's not volks/sturm spam, but since that would be a drastic game redesign, I'm hoping that Relic creates an OKW commander that has alternative AT options post-patch.
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