though I think I will be more selective with which adds I do this with from now on - Google now thinks I am looking to purchase women's underwear, and the add is following me


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Thread: Please Disable Adblock4 Apr 2021, 09:28 AM
every now and then I click on a random add, to try and encourage adds to pop up though I think I will be more selective with which adds I do this with from now on - Google now thinks I am looking to purchase women's underwear, and the add is following me ![]() ![]() In: New Members |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Apr 2021, 09:17 AM
Not really off topic, I suggest commander change and we are now discussing wether said change is worthwile and balanced! In any case, I just hope that some more experimental changes in the vein of the Spearhead and Lightning war changes that stared this discussion can be included in the beta and tried - and then discarded, if they are OP, or kept if they are good! In: COH2 Balance |
Thread: Commander Update Beta 2021 - British Feedback4 Apr 2021, 09:13 AM
uh i just dont think that the smoke nades and salvage is a full commader slot i guess. they do start with better repair speed but i think -? that normal engineers can get that saim repair speed after minesweeper + bolster? I just was hoping to make them more flavorful and unique i guess. i guess not In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Apr 2021, 09:05 AM
- yeah, good points -! Direct comparison of OKW and Ostheer is not very helpful. Puma is a power for Ostheer and since Tiger does not requires the T4 building one can use the power spike to delay for the Tiger. Why is it that a potential Ostheer Puma - tiger stall would be problematic when OKW Puma -Tiger stall is not. The overall tech cost to unlock tiger is very similar for both factions? In: COH2 Balance |
Thread: Commander Update Beta 2021 - British Feedback4 Apr 2021, 09:00 AM
Recovery sappers are a bit lame right now - not worth a commader slot just for the ability to throw smoke grenades and salvage. maybe they could be given lee enfields and the ability to build bunkers and sandbags? and then they could be added to advanced emplacements, so that advanced emplacements could build bunkers, and make advanced emplacements less one dimensional-emplacements only?. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Apr 2021, 08:18 AM
True, the frag bombs on with the other example abilities would be a bit over the top. What do you think of Replacing it with incendiary bombs? Wound keep the anti team weapon use, but greatly reduce the outright wipe power. However, I don't get where you are coming from with the Puma -> Tiger stall argument. OKW can do a Puma -> Tiger stall with Grand offensive, and you dont see that dominating in competitive play. In fact, compared to Grand offensive, said lighting war is of comparable power, with G43s and Panzerfusiliers being similar, and both having tigers. Breakthrough's other abilities are also of similar power. Smoke recon (good), Panzer commanders (very good), and IR STG44 (neutral), (and stock puma); compared with reserve inf (ok), Stuka CAS (very good) and the option of a Puma (neutral). Preemptively, because it is pretty obvious, I think that the changes from my original post would make Lighting war and Spearhead more desirable than other Ostheer commanders. But, the changed commaders are on the same level as the other factions commanders (see the lightning war - grand offensive comparison above). Shouldnt Ostheer's commanders be on the same level as other factions commanders to be balanced? Its elaborated why this is my line of thought further down in my other reply in this post -
Yeah. Ostheer used to have an advantage with its stock units, none of them being locked behind side techs/tech paths, and them being better than their counterparts. And, they had T4 which was equivalent to the power of allied doctrines. But over the years, the other factions have (rightfully) gotten easier access to team weapons and had their team weapons buffed to be usable, and been given better stock options to deal with Ost T4 alongside the nerfs to it. If changes to commanders like I had were proposed back when Ost T4 was hard to counter without doctrines, and Allied team weapons were hard to get and weak, I would have agreed with Vipper’s sentiment that the doctrines were over the top. But, now stock Ostheer is on the same footing as Allied stock, but their commanders remain below those of the allies as if Ostheer stock was still better than Allied stock. I think it is time that Ostheer commanders were brought up to par with Allied commanders, just like how Allied stock has been brought up over the years to Ost levels. In: COH2 Balance |
Thread: Relief Infantry and Rapid conscription4 Apr 2021, 08:08 AM
Beta rework versions are certainly more appealing than live versions, but I'll still advocate that old Rapid Conscription can work with just some tweaks, simply because of Merge on Conscripts and how cost efficient it is. Relief Infantry is a harder nut to crack. Interesting! Making it less all or nothing would definitely make it more consistent and usable. I still don’t think how it makes losses less punishing fits in to company of heroes, like one of the big changes to heavy tanks was making losing one hurt more. Side note - I am not sure, but am I the only one who doesn’t really want more squads late game? The extra squads usually over tax my micro, or cause too much manpower bleed, and in the end I feel like I would have been better off without the squad and spending the munitions on grenades In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Apr 2021, 08:03 AM
Why though? All other factions have commanders that have multiple “selling point” abilities. For example, Soviets have Mechanized support tactics with Guards and ISU 152, or Shock army tactics with Shocks and T34/85s, or USF who have Heavy Cavalry company with Rangers and Pershing, or Tactical support company with M1919 LMGs and Caliope, or UKF, who have Vanguard regiment with Crocodile and Strafing support and Commandos, or Royal artillery regiment with Valentine and Sexton. I think this is one of the reasons why Ostheer commanders feel so similar, because most of the abilities are weak and not worth choosing a specific commander over, with one impactful unit doled out to each commander In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Apr 2021, 07:47 AM
Some more ideas I guess - The direction that Joint operations is going seems really good, however I think the command panzer doesn’t quite fit the theme. Joint Operations ![]() In this case, “Command panzer” would be replaced with “Artillery observation Panzer” As per the historical Panzerbeobachtungswagen (Tank observation vehicle), the tank would be the Long barrelled Panzer IV without a coaxial MG. - Some abilities could be: Artillery flares, Mark Target, Hummel 150mm artillery barrage. Or maybe some others. While not the worst commanders, Spearhead and Lighting War are not standouts either. Spearhead ![]() Replace Recon overflight with Jager command squad This commander just doesn’t feel that impactful when picked, and by adding the Jager command squad it adds something that you can change your play style around. Lightning War ![]() Replace Tactical movement with SdKfz 234 Puma Having a second commander with the Puma would allow for more different ways to play, and Lighting war was the commander that fit the Puma best thematically, so I thought I’d suggest adding it here. IDK if these changes would make the commanders too good, but isn’t that what the beta is for? Maybe some more crazy ideas like this can be tried, and if they are OP then they can be removed. Anyways, I hope this was interesting. In: COH2 Balance |
Thread: Artillery observation Panzer for Joint operations3 Apr 2021, 22:08 PM
While I like the addition of the Panzer command tank to Joint operations, I think an artillery observation panzer would fit the commander better thematically than the Command Panzer. Historically,, around 90 Panzer IV H were converted to Panzerbeobachtungswagen from July 1944 to March 1945 These tanks had their coaxial machine gun removed to make room for additional radios, but retained the long 75mm gun, and were assigned to Panzer divisions to guide their self propelled artillery on to target. You can read further about the vehicle here: http://www.historyofwar.org/articles/weapons_panzerbeobachtungswagen_IV.html Based on this, the Artillery Observation Panzer would be a long barrelled Panzer IV with a commander in the hatch. It could be available at 6 or 7cp Some of its abilities could be: Light artillery barrage 150mm Hummel Heavy artillery barrage (requires vet1) Smoke artillery barrage Artillery flares What do you think? Does this idea fit thematically with Joint operations? Is it interesting enough to include? In: COH2 Gameplay |
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