- Don't think Tiger would have any shock value if it would come earlier but buildable in T4. Acually the cost of the unit should be only higher if it's simple call-in and not buildable from a structure. With current design Tiger I can be used similary to Commander Panther, so after going heavily T2 (p2, puma, 2xstuka etc.). With that you save the cost of a T4 (300 MP and 130 fuel saved in your bank). It's way diffrent when it would be buildable in Tier 4. It would be much bigger resources investment. It would come 90 fuel later than currently P4 does. In competitive match it's 4-5 min later and in a game where you skip any form of light vehicule it should come around 18 min mark. If you don't have a counter by then you do something wrong.
Thats right when we talk about about 1vs1 (and maybe 2vs2), but in bigger teamgames the fuel income increases, while the cp income stays the same or is even lower.
Rushing t4 in these games is a better tactic than stalling for a command panther.
And i think a Tiger 1 has more shock value than a command panther (due to its fighting power against infantry and support weapons).
But how efficient is it to rush a Tiger? We could compare a Comet rush to a Tiger 1 in T4 rush.
The Comet needs a 1310 MP and 415 fuel investment (with bolster squads ofc), while the Okw player has to invest 'only' 1240 MP and 405 fuel to get the Tiger 1 (with the current price) on the field.
I think even in 2vs2 a Tiger 1 in t4 could get faster on the field than a 13CP call-in Tiger.
That could be more problematic in teamgames.
My suggested cost increase is with 10 Mp and 20 fuel not even that high.
And should come with a little combat buff (compared to the current Ost Tiger). And i think OKW with anti-tank Pfs is more than capable to fight against light and medium vehicles.